G
Gonzales
Rockmine has been updated to Beta2, and can be found here!
Changelog:
Mine
---------
- Mine area layout has been altered, there are now fewer, larger paths.
- Various props have been repositioned
- Small rock ledge near the control points has been turned into a wooden platform in the Red mine, and a metal platform in the Blu mine
- Players can no longer climb/get stuck on wall supports
- Several cave ceilings have been raised, resulting in a less claustrophobic feel
Mine Control
---------
- Small computer rooms have been redone: windows are now larger, textures have been changed, and light has been added
- The "blocks" near the upper entrances have been turned into small, un-enterable rooms
- Minor detail/texture changes
Blu base
---------
- Many texture/detail alterations have been made
- Outer stairway has been fixed, inner stairways have been completely redone
Red base
---------
- Minor detail changes
General
---------
- Scouts no longer "bump" spawn room doors
- Default spectator view is no longer outside the map
- No_entry overlays on spawn doors now consists of one large sign, instead of 6 small ones, and only appears when door is open
- Fixed props that levitated, or were embedded in walls/floors/ceilings
- Many minor details have been added/altered
- 3d Skybox has been redone
-------------------------
Give it a try, and tell me what you think. If anybody wants to run this on a server, that'd be great. I'd love to hear how it plays with lots of people.
Changelog:
Mine
---------
- Mine area layout has been altered, there are now fewer, larger paths.
- Various props have been repositioned
- Small rock ledge near the control points has been turned into a wooden platform in the Red mine, and a metal platform in the Blu mine
- Players can no longer climb/get stuck on wall supports
- Several cave ceilings have been raised, resulting in a less claustrophobic feel
Mine Control
---------
- Small computer rooms have been redone: windows are now larger, textures have been changed, and light has been added
- The "blocks" near the upper entrances have been turned into small, un-enterable rooms
- Minor detail/texture changes
Blu base
---------
- Many texture/detail alterations have been made
- Outer stairway has been fixed, inner stairways have been completely redone
Red base
---------
- Minor detail changes
General
---------
- Scouts no longer "bump" spawn room doors
- Default spectator view is no longer outside the map
- No_entry overlays on spawn doors now consists of one large sign, instead of 6 small ones, and only appears when door is open
- Fixed props that levitated, or were embedded in walls/floors/ceilings
- Many minor details have been added/altered
- 3d Skybox has been redone
-------------------------
Give it a try, and tell me what you think. If anybody wants to run this on a server, that'd be great. I'd love to hear how it plays with lots of people.