[WIP] cp_Rockmine_b1

G

Gonzales

Rockmine has been updated to Beta2, and can be found here!

Changelog:

Mine
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- Mine area layout has been altered, there are now fewer, larger paths.

- Various props have been repositioned

- Small rock ledge near the control points has been turned into a wooden platform in the Red mine, and a metal platform in the Blu mine

- Players can no longer climb/get stuck on wall supports

- Several cave ceilings have been raised, resulting in a less claustrophobic feel

Mine Control
---------

- Small computer rooms have been redone: windows are now larger, textures have been changed, and light has been added

- The "blocks" near the upper entrances have been turned into small, un-enterable rooms

- Minor detail/texture changes



Blu base
---------

- Many texture/detail alterations have been made

- Outer stairway has been fixed, inner stairways have been completely redone



Red base
---------

- Minor detail changes


General

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- Scouts no longer "bump" spawn room doors

- Default spectator view is no longer outside the map

- No_entry overlays on spawn doors now consists of one large sign, instead of 6 small ones, and only appears when door is open

- Fixed props that levitated, or were embedded in walls/floors/ceilings

- Many minor details have been added/altered

- 3d Skybox has been redone

-------------------------

Give it a try, and tell me what you think. If anybody wants to run this on a server, that'd be great. I'd love to hear how it plays with lots of people.
 
G

Gonzales

when i click i only see the B1 download, not the B2 one :(

Whoops, heh, sorry. I uploaded the wrong file. <.<

Should be fixed now. Sorry 'bout that. =P
 
Last edited by a moderator:

Wiebbe

L1: Registered
Dec 25, 2007
49
4
i like it alot now! The rooms have a very good feeling to it, especially the middle room looks awesome!

Good job.
 
G

Gonzales

Rockmine is now beta3! Downloadable here or on fpsbanana.

Major beta3 changes:

-Mine Control area layout has been altered

-Much more detail added everywhere

-Map is now much more optimized, fps should improve


This'll probably be the last update this map gets for a while, as winter quarters starts on Monday, and I'm going to be hella busy. =(
 
S

Squirrelly

looks good man! my map is a similar layout with a neutral cap point & stuff.

for feedback:

i would put some trimming on things like the fenses, walls, and ceiling support, etc...

just so it doesn't look like rigged brush edges all over

i really like the lighting in that dirt tunnel too, i think after u use displacement for the ground & walls it will look killer!
 
G

Gonzales

Yeah, some more detail will help. I'm going to spice everything up if I ever find time to work on the final version.