- Feb 3, 2008
- 434
- 73
Well, this is my first "real" map...(I been messing around in hammer since November, I should know all the basics by now...). And of course it has THE most original name in the galaxy It may also appear as a contest map, if I can crank out the other 2 stages in time... we'll see...
Anyway, this is a dustbowl style 3 round capture point map. The first stage starts out in the underground mines, but the middle capture point (there's 3) is above ground, on top of the roof of the underground research facility. It was originally going to be a tall building, but from past experience, that might intimidate players with the fear of falling off to their death. the map is symmetrical, with no team on any definite offense or defense positions.
The second stage has red on the defensive position. The BLU team starts out in RED's coal mine, and attempts to conquer it. its basically an inverted U shape.
The third one has RED attacking BLU's power plant (they may be trying to destroy the practice of fossil fuel... we may all be saved!!!!). The control point is actually behind the plant, at their research facility.
Now, this wouldn't be proper without some pictures right? they're all of the first stage, as I haven't completed the second 2 yet...
The middle capture point
A storage area, or dump, on the top level of the facility
A stairwell to the top (credit goes to termaximus, as I blatantly ripped off his one from 2SkyScraper)
A storage crate of RED's, divides the top part of the facility and acts as a wall in an inconspicuous way!
The central elevator in the facility, one of the many ways to get to the top...
A view of the elevator shaft, I believe this to be the second floor of the "Super Hi-Technical Facility"
The start area, looking through a window directly outside the spawn room. this upper level was designed to prevent spawn camping, and the exits of the upper level are spread out across the circle area.(ignore the cubemap error... I'll get around to it tomorrow)
A window in a RED only room. The red and blue hazard strips are there to draw the players eyes to them, and also any enemy players preparing to attack. (yes... there is a BLU only glass room RIGHT above the capture point... it doesn't have a door on the floor though...)
The first map will probably be ready enough for beta by the end of the week, but I won't send it out without the other 2 rounds!
Anyway, this is a dustbowl style 3 round capture point map. The first stage starts out in the underground mines, but the middle capture point (there's 3) is above ground, on top of the roof of the underground research facility. It was originally going to be a tall building, but from past experience, that might intimidate players with the fear of falling off to their death. the map is symmetrical, with no team on any definite offense or defense positions.
The second stage has red on the defensive position. The BLU team starts out in RED's coal mine, and attempts to conquer it. its basically an inverted U shape.
The third one has RED attacking BLU's power plant (they may be trying to destroy the practice of fossil fuel... we may all be saved!!!!). The control point is actually behind the plant, at their research facility.
Now, this wouldn't be proper without some pictures right? they're all of the first stage, as I haven't completed the second 2 yet...
The middle capture point
A storage area, or dump, on the top level of the facility
A stairwell to the top (credit goes to termaximus, as I blatantly ripped off his one from 2SkyScraper)
A storage crate of RED's, divides the top part of the facility and acts as a wall in an inconspicuous way!
The central elevator in the facility, one of the many ways to get to the top...
A view of the elevator shaft, I believe this to be the second floor of the "Super Hi-Technical Facility"
The start area, looking through a window directly outside the spawn room. this upper level was designed to prevent spawn camping, and the exits of the upper level are spread out across the circle area.(ignore the cubemap error... I'll get around to it tomorrow)
A window in a RED only room. The red and blue hazard strips are there to draw the players eyes to them, and also any enemy players preparing to attack. (yes... there is a BLU only glass room RIGHT above the capture point... it doesn't have a door on the floor though...)
The first map will probably be ready enough for beta by the end of the week, but I won't send it out without the other 2 rounds!