(I dont have a good name for it yet, this name is temporary) My first WIP thread as well as my introduction. I have been reading these forums quite alot since I started making maps about 5 months ago. Havent posted much though. Only maps I have released so far are two soldier jumpmaps. Both had some non tf2 style scenery, but for this project I plan to make everything fit into the tf2 theme. This is my first try at a official gamestyle. This is 5-CP granary/badlands style pushmap mainly for competitive 6v6 play. The first idea behind this map was to use parts of my favorite Valve map Gravel Pit in 5-CP pushmap, the most popular maptype played competitively. Middle is very similar to Gravel Pit point B. 1st/5th CPs are somewhat similar to Gravel C. 2nd/4th point is the one that Ive had most problems with and its the one that may need most editing. I havent thought much about theme and details so far. Some Gravel Pit scenery to middle and maybe something more spytech towards the last point. I want to keep it fairly simple, easy to optimize. Theres no skybox or lighting. Captimes and respawntimes will need tweaking. So will health and ammo placement. For now i just cut brushes in an angle to make those slopes. Later on I will make those using displacements. Overhead view: 1st/5th cp: 2nd/4th cp: middle: Download link: http://koti.welho.com/jhallen1/mapnel/ The map has become more complex than what I orginally intended, because I kept adding stuff to counter different spots instead of modifying the ones that are already there. I really need to make it smaller and simplify it. Main thing I have really struggled so far is the basic layout of different paths to CPs. Sorry for any spelling errors, my english is not perfect. Any feedback and suggestions welcomed.