- Jan 28, 2009
- 57
- 23
CP_Connection, A 5 cp map by Connect_Four
Alpha 1:
-All Blocked out
-All doors, spawns, cabinets, cps functional
Alpha 2:
-Scaled down the map by a tremendous amount
-Added signage and directions
-Changed the middle cap, 2 new buildings
-Fixed the position of several passageways, and added a few more.
-More health and ammo packs (will reduce in later updates)
I started this map during my break, from beginning idea to final product(a1) took 1 week. After a playtest, I got numerous reports it was too big(I don't have a good eye for proportioning), so I reduced it by a lot in alpha 2.
Pictures:
Things I hope to fix:
-Respawn Times
-Cap Times (If it's an issue)
-Rescale CP2/4 (If it's an issue)
-Fix the ugly, dirty water
Please tell me what you think, and who I can improve my map. Feedback would be greatly appreciated.
Download: http://forums.tf2maps.net/downloads.php?do=file&id=1051
Alpha 1:
-All Blocked out
-All doors, spawns, cabinets, cps functional
Alpha 2:
-Scaled down the map by a tremendous amount
-Added signage and directions
-Changed the middle cap, 2 new buildings
-Fixed the position of several passageways, and added a few more.
-More health and ammo packs (will reduce in later updates)
I started this map during my break, from beginning idea to final product(a1) took 1 week. After a playtest, I got numerous reports it was too big(I don't have a good eye for proportioning), so I reduced it by a lot in alpha 2.
Pictures:



Things I hope to fix:
-Respawn Times
-Cap Times (If it's an issue)
-Rescale CP2/4 (If it's an issue)
-Fix the ugly, dirty water
Please tell me what you think, and who I can improve my map. Feedback would be greatly appreciated.
Download: http://forums.tf2maps.net/downloads.php?do=file&id=1051
Last edited: