[WIP] avantiville

Discussion in 'WIP (Work in Progress)' started by l3eeron, Jan 4, 2008.

  1. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Hi everyone...

    Been meaning to post in here. Just posting some info on my map along with some progress screenshots.

    First off (for all you smack talkers saying avantiville sux), I never intended on the avantiville to be released to the "public" someone basically leaked it. It was meant to be a "mess-around" map for when we did fun nights on our private server.... and I did cp style cuz the SDK hadn't even been released yet and didnt want to trial and error to learn the new game entities...

    OK now that you know I'm making a REAL avanti... sourcified, check out the new screenies....

    Even tho these screenshots just dont do it justice. There are lots of environmental things going on, wind, dust clouds, smoke, a water fall, sounds. Its coming together very nicely

    http://i157.photobucket.com/albums/t51/l3eeon/cp_avantiville_b5_0060013.jpg

    http://i157.photobucket.com/albums/t51/l3eeon/cp_avantiville_b5_0060011.jpg

    http://i157.photobucket.com/albums/t51/l3eeon/cp_avantiville_b5_0060007.jpg

    http://i157.photobucket.com/albums/t51/l3eeon/cp_avantiville_b5_0060008.jpg

    http://i157.photobucket.com/albums/t51/l3eeon/cp_avantiville_b5_0060009.jpg

    http://i157.photobucket.com/albums/t51/l3eeon/cp_avantiville_b5_0060010.jpg
     
    Last edited: Jan 4, 2008
  2. Snipergen

    Snipergen L13: Stunning Member

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    Looks good man for these early screenshots :)

    But...

    hl2 sky and hl2 grass textures has to be replaced. :)
     
  3. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Can I not add them like a custom texture using pakrat? I'm liking the way I have it set up, the dirt looks ugly.


    ...and Im using that sky cuz I couldnt get a TF2 sky to buildcubemaps, but Im still farting around with it.
     
  4. hacky

    hacky L2: Junior Member

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    If you can find a workaround for this, let me know. I'm having problems with that too, but I haven't been using a hl2 sky to get around it
     
  5. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Ill let you know what happens
     
  6. hacky

    hacky L2: Junior Member

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    Thanks. As for feedback, the map looks very dark in general. As it's early, you have plenty of time to improve the lighting, but darkness just doesn't work well in TF2.

    I also have to second changing the hl2 grass/dirt, the tf2 rocks just look really odd placed on hl2 grass.
     
  7. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    has anyone made a grass/rock blend for TF2 yet?
    Id rather get rid of the rocks than get rid of the grass...
    avanti isnt avanti with out the grass! lol

    or maybe Ill use some HL2 rocks to go with the HL2 texture.... IDK


    I hear what you guys are saying tho. TBH, Im just an amatuer so Im sure my n00by skillz will show! lol


    The lighting gets changed everytime I compile it! lol

    Im adjusting the angle to be more stright up and down and turning the brightness up. I like the color/fog combo finally
     
  8. hacky

    hacky L2: Junior Member

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    It's not just the rocks, but I think what you need to do depends on what you're going for. There's just so much detail in the grass and dirt because of how grainy it is, while all the textures around it are far more solid-color and stylized for tf2.

    I think you can find a grass and dirt blend among the TF2 textures. I've seen several maps use it.
     
  9. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    ahhhhhh

    I found the TF2 grass/dirt I needed... looks way better thanks for the push guys
     
  10. hacky

    hacky L2: Junior Member

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    Also for the cubemap problem, apparently running buildcubemaps with a tf2 works for everything except the default cubemap. I just found out that my map has been building cubemaps the entire time, just that I hadn't been reloading the map to see them.
     
  11. Haas

    Haas Guest

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    cool you use the elevator thats in the sdk :)
     
  12. Sacrifist

    Sacrifist L3: Member

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    Hydro's sky works correctly
     
  13. l3eeron

    l3eeron L8: Fancy Shmancy Member

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  14. YM

    aa YM LVL100 YM

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    looking pretty good so far
    It looks quite open, how much of the map is being rendered at any one time? And whats your framerate compared to stock maps?
     
  15. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Ya Id say the map is pretty open...

    I when I run my at 1280x800 full detail no HDR Im getting a solid 50-80 fps, where as Im getting 60-90 on granary and 70-100 on 2fort with same settings....

    The map is basically divided into "rooms" by the skybox to keep huge open areas to a min. The cliff will be a good divider that happens to land right in the middle of the map too.

    However, I have not started optimizing it. After the optimizing Im positive I can make it a very fps friendly map.
     
  16. Fragimus_Max

    Fragimus_Max L3: Member

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    I am a fan of any map remake from TFC.

    I played your original Avantiville, and yeah, it was a bit brutal... but "mapping ain't easy" and I liked bringing back old memories of waiting for my extra MIRV grenades backpack as an HWGuy just before turning the corner and heading towards checkpoint two. :)

    The new map looks great - the spawn area is much more like the original now. I'm looking forward to playing it.
     
  17. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    :sad:
    *sniffle sniffle*
    I know I kinda miss the cool secondary nades
     
  18. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    Ummmmmm... you're gonna be sticking to the original layout right?
     
  19. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Ya it'll be very similar to avanti...
     
  20. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    Similar? or the original layout. I mean it's hard for me to tell in the screenshots but it looks like it's been changed a lot.