[WIP] arena_twinpeak

Discussion in 'WIP (Work in Progress)' started by Zeewier, Jan 6, 2009.

  1. Zeewier

    Zeewier L9: Fashionable Member

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    This is just an idea I was working on last few months (the entities), and I just wanted to start the discussion.

    It's an arena with multiple levels with this layout:

    HTML:
    
    R-R-R-N-B-B-B
    
    
    R = Red themed and favored area
    N = Neutral themed and team balanced area
    B = Blu themed and favored area

    The map is symmetric but only the first area team balanced. If a team makes progress the opponent will receive a litte advantage.

    When Blu is in the Red area and loses a round the game will restart from N.

    On a stalemate the round is replayed.

    Another thing I will do when making this map is recording a lot of things and turn them in tutorials later. Including the design and even this WIP thread ;).


    Comments on this idea please :).
     
    Last edited: Jan 8, 2009
  2. Acegikmo

    aa Acegikmo

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    I had planned to do an arena map like this.
    Ah well, good luck :)
     
  3. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    I would think maybe this would work out a little better if it were:


    I don't know exactly what the 0's underneath mean, but I think it would be better if there was 3 neutral area's before you actually move into opponent territory. But just a thought, that way it doesn't seem so one sided straight from the start. :)
     
  4. Zeewier

    Zeewier L9: Fashionable Member

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    The deeper you are in the enemy territory the harder it will be to win the round (the middle 3 rounds actually are ~50/50 but could also be be an advantage for the invader :/ ) in the current design, but this will require a lot of balancing I think :p

    (0's don't mean anything, just forgot to remove them I think :p)
     
  5. Shadow Monkey

    Shadow Monkey Super Monkey

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    Sounds cool :thumbup1:
    But I dont know how the gameplay is.....

    Good luck :)
     
  6. Zeewier

    Zeewier L9: Fashionable Member

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    No one knows :)
     
  7. Acegikmo

    aa Acegikmo

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    Like I said; here was my plan for the multistage arena:

    Is this the way you was thinking of having your map?

    [​IMG]
     
  8. Zeewier

    Zeewier L9: Fashionable Member

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    Nice img ;)

    Few differences:

    a few points:
    -5 total arenas 3 wins in a row = final win (vs 5 total wins in normal arena's)
    - when the attacker loses it only goes only 1 arena back making the rounds even shorter (reset both teams to 0 wins like normal arenas, reset it to the middle arena in this map)
    In my arena I go for symmetry in this way:

    HTML:
                |
    BLU P1P2P3P4|P5P6P7P8 RED
                |
    
    Giving the defender small advantages ;) The same way valve did it for tc_hydro (yes, this means I'm merging the 2 less played game modes :p )

    Another idea I made the entities for (basically the same) is this: Each round a random arena is selected to play in with random props and brushes that will be disabled/enabled making a very dynamic map that is different every round. But this didn't work very good imo :(


    Anyway if you want the entities I will release them in a few days/weeks :) (needs a bit of testing dunnow when I do this :p (because I do have a pl contest entry, but its far from finished :p)
     
  9. Acegikmo

    aa Acegikmo

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    This is the gamemode I'm trying to make the map not reset after one team has killed everyone in the opposing team. How did you make that work?
     
  10. Zeewier

    Zeewier L9: Fashionable Member

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    Erm, I didn't :p

    I did some extra test on the linear version (that you and I want to use for this one) but it still picks rounds randomly. I'll release them when I fixed that...
     
  11. Username

    Username L2: Junior Member

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    I believe you can just set the round index/order/whatever to choose which ones are chosen first.
     
  12. Acegikmo

    aa Acegikmo

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    Yeah, but the whole map resets after one victory in arena mode :(

    It's really annoying that you don't have any control over the map reset on elmination victories.
     
  13. Zeewier

    Zeewier L9: Fashionable Member

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    Why do you want a to have control over the reset? (what do you want to keep from the round before the next round?)
     
    Last edited: Jan 8, 2009
  14. Acegikmo

    aa Acegikmo

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    Well; I haven't split the map into rounds.
    Maybe I should then.

    I will try when pl_repository_b4 is done compiling
     
  15. Zeewier

    Zeewier L9: Fashionable Member

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    you should ;)

    I uploaded the fully working Random Arena :) I tested it today, and that one works properly, but i'll need a workaround (i used in september :/ ) for the linear version probably. I'll upload the entities for that one 2 when I verified that one still works with the changes to tf2 since last update :)
     
    Last edited: Jan 8, 2009
  16. Zeewier

    Zeewier L9: Fashionable Member

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    After a few hours I got a working version for linear multi rounded arena :)

    Some known bugs:
    -Score is not given after a round win (Because I don't want to mess with the servers settings)
    - Last round will give 5 points for each living player of the winning team (to scramble the teams on default server settings)
    -The HUD tells the round is won by capturing the capture point, even when you won by killing all enemies.
    -The HUD says playing to X rounds

    @Ace (and all others interested in the entities)

    I will release the entities after testing a1 with positive results :) (Next gameday ?)

    Oh and it possible to do in the way you described in your image ;)
     
    Last edited: Jan 14, 2009