[WIP] Animal Pack, The Hevy guy

zpqrei

Theme Changer Extraordinaire
aa
Oct 19, 2008
1,067
1,150
Thanks! everybody! :)

here something weird, I dont know if i can, but maybe is posible remplace the sequence of run by ride_monocycle :3
the good is with one monocycle not change the heigth

cycle_tex01.jpg

cycle_tex02.jpg

You, my good sir, are my hero.
 

mug

L1: Registered
Aug 13, 2008
23
9
Medic and spy should be switched.
Medic = Fox
Spy = Snake

Sniper should be a koala bear.

Pyro (to me) shouldn't be a cow, although im not sure what it would be.

Rest look good =)
I agree completely on the switch between spy and medic. pyro should be a rat;)
Very nice work superaldo. Look forward to seein the other classes.
Horse demoman! I like!::p:
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Can't wait till this is done.

Also, spy should totally be a chameleon.
 

DaFatCat

L3: Member
Apr 19, 2009
129
11
Make the sandvich a salmon, it fits with the bear heavy! :D
And reskin the Bonk to be antelope blood or something to go with the cheeta scout.

Spy really should be a chameleon.
 

superaldo

L1: Registered
Apr 25, 2009
14
3
well here a video test ingame of heavy-bear, is almost done :D
I have to make two versions, one with unicycle and other without unicycle :3

[ame="http://www.youtube.com/watch?v=2huUZG_LIA4&fmt=18"]YouTube - TF2 heavy bear custom character heavy guy[/ame]
 

superaldo

L1: Registered
Apr 25, 2009
14
3
eyelid test, correct .qc file
[ame="http://www.youtube.com/watch?v=ReDVEdJcHl8&fmt=18"]YouTube - TF2 heavy bear test eyes, eyelid command correct qc[/ame]
 
May 23, 2009
205
34
Thats epic, really is. his head is sliiiiightly too small though and I'd tighten up the polar bear's texture so he doesn't just look pure white (polar bears aren't) and then it will be even more amazing :D

Can't wait to see the next one :thumbup:
 
May 23, 2009
205
34
Did you upload it anywhere other than FPSB?? I don't want to go there right now but I'd like to try this one out it looks awesome.