Hello everyone, I am back again after some period of time with a new update to the map. To be honest I feel like I'll be posting updates every few months due to personal reasons, but considering it is a hobby of mine I hope you'll will understand. Anyhow this update is of course based on the last imp test I did way back when and have focused changes based on feedback along with things I viewed that may be troublesome in the future. Here are the changes:
1. Reworked the waterfall to have a more natural look. The waterfall path is still pretty much the same except it now looks more natural and realistic thanks to some rock props that also came with matching mirror pairs which ensured the gameplay part of the map wasn't compromised. If anything the area where the health packs is inside the little cave structure behind the waterfall should feel narrower.
2. Made the control point larger. This is directly from my last imp, in my previous attempts I tried to have a small control point, but since it is inside a small structure it was never going to work due to the level of spam that could just clog the point. Nonetheless spam will still happen since it is a control point, but the structure is much larger to hopefully cope with it.
3. Removed the covered up jagged displacements on the first buildings from the spawn zones and replaced them with a simple prop to indicate damage. This is purely a cosmetic change but I got out early as players became confused when playing sniper as they could not shoot through the small holes made by the boards onto the area before them. This went along with the fact that displacements are pretty pricey and ultimately made me remove this bad idea that's been around since a1.
4. Adjusted the sawblade and large pickups in the cabin located in the epicenter of the boardwalk. This change is a result of me testing the sawblade and how the large packs situated next to them offered the saw kills to players picking up the pickups. In testing I noticed the hitbox of the sawblade was nowhere capable of coming in contact with the player upon picking up the drops. As such the drops and sawblade are as they were intended where the large pickups are useful but risky to get.
5. Added screens to the halfway point on the boardwalk going to the point. This change was made as the area was very open and left players exposed as they crossed the area. This change makes the path to the point safer.
6. Some other minor changes
Well that's all the changes in this update, I'll see you'll again in a few months (lol). Before I leave here are some problems I am aware of:
- Brightness of overall map
- Textures not lining up/bad orientation
- Some clipping and blockbullets issues
- Non-Accessible roofs not being portrayed
- Lighting (notably on bulbs and dark areas
- Sightlines
- A small problem where the resupply kit triggers are for the wrong resupply kit (this is for same team triggers, so a blue trigger is NOT in red team base. Also I noticed this problem after posting this update with everything written up this: . <- Point).
Farewell for now and have good day/night. (PS: Part of the next update will be to give purpose to the boarded off buildings near the spawn rooms and also updating the screenshots.)
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