wierd wire problem- Plz Help!!

Discussion in 'Mapping Questions & Discussion' started by 94Sniper, Aug 2, 2008.

  1. 94Sniper

    94Sniper L1: Registered

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    I have a wierd wire problem goin on in my spawn room. I connected my move_rope to a keyframe (named "rope1") but it also connects to something else. have a look [​IMG]

    any help? it seems to be connecting to a trigger_multiple(named "blue_spawnleft_1").
     
  2. 94Sniper

    94Sniper L1: Registered

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    heres some better pictures

    [​IMG]

    [​IMG]
     
  3. YM

    aa YM LVL100 YM

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    check the next_keyframe value, might have another entity in there by mistake (believe me, it happens!)
     
  4. 94Sniper

    94Sniper L1: Registered

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    it says rope1 =P
     
  5. Dox

    Dox L8: Fancy Shmancy Member

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    what is rope1 connected to?
     
  6. 94Sniper

    94Sniper L1: Registered

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    i got it! i set the move_rope to not collide with world.