Ah Badwater, at first I loved it for the game play. I did notice the 'rushed' style valve had gone for but having enjoyed playing it I thought I'd get over it. Now when I see it come up in rotation I can't help but sigh. I *think* because it's so big and spacious it leaves a lot of players having random 1v1 on the way to the action (leaving them to die if out classed or turn up to the party with not as much health). When the action is taking place it normally feels like people can attack you from every angle (and do) for the most part. Kind of like the first stage goldrush original last cap, it's much smoother since they blocked off the lower exit right by the cap. The biggest thing that irritates me about this map though is this :
The rocks to the left side of BLU first spawn at the bottom of the path leading up.
Many times I've been back peddling and aiming for that path only to find myself trapped and stuck for a moment on the rocks ! needs some clips brush rework or bigger rocks. It's not the biggest problem with badwater but the one I found most irritating !
The rocks to the left side of BLU first spawn at the bottom of the path leading up.
Many times I've been back peddling and aiming for that path only to find myself trapped and stuck for a moment on the rocks ! needs some clips brush rework or bigger rocks. It's not the biggest problem with badwater but the one I found most irritating !