Why is Badwater bad?

Discussion in 'Team Fortress 2 Talk' started by Tigger, Sep 21, 2008.

  1. Tigger

    Tigger L2: Junior Member

    Messages:
    72
    Positive Ratings:
    4
    Ok... the theme of the 5th mapping contest is "Badwater is Bad". So... Why?!? What's bad about it?

    Is it the level layout?

    Is it the texturing?

    Is it the pacing?

    Is the detail work?

    Yell out people. Why is Badwater Bad?!? So we have a ruler to measure against for the contest!
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

    Messages:
    782
    Positive Ratings:
    67
    Texturing, detail work.
     
  3. Tigger

    Tigger L2: Junior Member

    Messages:
    72
    Positive Ratings:
    4
    Explain! Examples please!
     
  4. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    • Thanks Thanks x 2
  5. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,745
    On a playability level badwater is pretty good but its nowhere near the usual standards of valve's detailing work, as shown in that thread
     
  6. Hawk

    Hawk L7: Fancy Member

    Messages:
    419
    Positive Ratings:
    212
    I love Badwater.
     
  7. Tigger

    Tigger L2: Junior Member

    Messages:
    72
    Positive Ratings:
    4
    Ok. so Badwater isn't the best detailed map, but has decent gameplay. So the payload contest is to make a better looking payload map than Badwater?
     
  8. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,745
    The contest has nothing to do with badwater other than the fact we're looking for a badwater style (that is, single-stage payload) map.
    As mappers we have high standards for visuals, most of us really enjoy playing on badwater since its a good map but a lot of us silently weep inside when we see some of the terrible detail work.
     
  9. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    Who cares? Orange maps are played because of gameplay.
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,573
    I don't know what you mean by that Fatony; I enjoy all of Valve's maps for their gameplay. Well.. maybe not Gravel pit, but i can forgive one bad seed, especially when there are plenty of other maps to choose from.

    I do however dislike how instant spawn servers ruin that gameplay by making people think that every Valve map stalemates. That playing the game for anything other than kills is futile.

    It is also my understanding that Orange maps are played by 14 yr old CS players with twitchy trigger fingers. But, orange maps have no place in this discussion, this has nothing to do with them.
     
  11. Shadow Scythe

    Shadow Scythe L2: Junior Member

    Messages:
    51
    Positive Ratings:
    0
    Now I may be a 14 year old myself, but from what I understand, orange maps are the kinds of maps that are made with Dev textures. This is okay when it comes to alpha maps, right? But not with finalised ones?

    To be honest, I kind of like the simple feel of maps made with dev textures. :mellow:
     
  12. Dox

    Dox L8: Fancy Shmancy Member

    Messages:
    588
    Positive Ratings:
    62
    While a lot of players do like orange maps, most mappers frown on it though because since the maps are so basic it takes little to no effort to make, so alot of the people who do make them tend to be lazy, and put out poor "my first map" maps, which make the mapping community as a whole look bad because some player's first experience with customs is one of those.

    Sometimes though Ive found orange maps that are well made and enjoyable to play, not many though.
     
  13. Earl

    Earl L6: Sharp Member

    Messages:
    284
    Positive Ratings:
    37
    I like Badwater -- especially the view directly out of blue spawn, blue metal against bright rocks. The only thing i find annoying detail wise is the fastlane-style pop-out windows. How hard is it to to a quick and dirty carve?
     
  14. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    Valve is not infinite container of creativity.
     
  15. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,404
    We aren't talking creativity... sticking windows in buildings and connecting conduits to something aren't exactly new and creative ideas.
     
  16. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,745
    Yeah, its not the creative aspect of it, (untill perhaps the very very end bit) its about the terrible quality of work like the windows sticking out, the conduits just ending, that seam between a cliff and a wall... etc etc
     
  17. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,404
    This is why badwater is bad...

    [​IMG]
     
  18. Arhurt

    Arhurt L6: Sharp Member

    Messages:
    316
    Positive Ratings:
    141
    Someone was driving that thing too fast!
     
    • Thanks Thanks x 3
  19. Shadow Scythe

    Shadow Scythe L2: Junior Member

    Messages:
    51
    Positive Ratings:
    0
    That cart got like soooo bankrupt.

    Also I have never encountered that but I haven't played on badwater lots so I guess I wouldn't know, hmm.
     
  20. AWESOME-O

    AWESOME-O L10: Glamorous Member

    Messages:
    782
    Positive Ratings:
    67
    it happens with low grav i believe, you can do the same tricks on any other payload map