Hi,
I'm having issues compiling my map, it works fine with normal, fast, normal but if I set VVIS to normal it just stays stuck on 9... and doesn't get to 10. It takes about 20 minutes to get to 9... then 20 hours later it still hasn't completed.
I've gone through my map, checked the portal file and everything "looks" fine. But I don't really know vs another map how many of those blue lines are too many. How many items am I allowed to func_detail? Could I do the whole map? What does it do really?
I have 1 pool of water which I've deleted just to see, I've also made all glass solid. It's not a massive map but I have no clue where else to look.
I've already searched for leaks. The map is sealed in a skybox so even with minor leaks they shouldn't be getting out to the void?
I've ran my compile log through the interloppers log analyser and it doesn't find any errors except for saying that vvis is running with -fast. I've done the check for problems in hammer and there's no issues.
I was wondering if someone could have a look at my compile log possibly and check out the numbers to see if anything odd sticks out. I've also converted a lot of items to func_details.
Even if a map was badly optimized how long would it take for a full compile? 21 hours too much? Especially from "9..." to 10?
I'll paste some numbers below I would really appreciate it if anyone could help. Maybe spot something abnormal which would help me figure out where to go.. If it doesn't write it out well I can send it in a PM.
2512 portalclusters 8571 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) Optimized: 97072 visible clusters (0.00%) Total clusters visible: 2890908 Average clusters visible: 1150 Building PAS... Average clusters audible: 1303 visdatasize:865479 compressed from 1607680
Setting up ray-trace acceleration structure... Done (1.35 seconds) 11616 faces 1 degenerate faces 3492501 square feet [502920128.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 11615 patches before subdivision 200141 patches after subdivision sun extent from map=0.000000 159 direct lights
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 284/1024 13632/49152 (27.7%) brushes 1839/8192 22068/98304 (22.4%) brushsides 11456/65536 91648/524288 (17.5%) planes 4200/65536 84000/1310720 ( 6.4%) vertexes 16340/65536 196080/786432 (24.9%) nodes 6189/65536 198048/2097152 ( 9.4%) texinfos 2727/12288 196344/884736 (22.2%) texdata 99/2048 3168/65536 ( 4.8%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 11616/65536 650496/3670016 (17.7%) hdr faces 11616/65536 650496/3670016 (17.7%) origfaces 6971/65536 390376/3670016 (10.6%) leaves 6474/65536 207168/2097152 ( 9.9%) leaffaces 15030/65536 30060/131072 (22.9%) leafbrushes 4227/65536 8454/131072 ( 6.4%) areas 4/256 32/2048 ( 1.6%) surfedges 83990/512000 335960/2048000 (16.4%) edges 49292/256000 197168/1024000 (19.3%) LDR worldlights 159/8192 13992/720896 ( 1.9%) HDR worldlights 159/8192 13992/720896 ( 1.9%) leafwaterdata 7/32768 84/393216 ( 0.0%) waterstrips 1170/32768 11700/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 21465/65536 42930/131072 (32.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 38/512 13376/180224 ( 7.4%) LDR lightdata [variable] 8504816/0 ( 0.0%) HDR lightdata [variable] 8504816/0 ( 0.0%) visdata [variable] 865479/16777216 ( 5.2%) entdata [variable] 252742/393216 (64.3%) LDR ambient table 6474/65536 25896/262144 ( 9.9%) HDR ambient table 6474/65536 25896/262144 ( 9.9%) LDR leaf ambient 29416/65536 823648/1835008 (44.9%) HDR leaf ambient 29403/65536 823284/1835008 (44.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/28680 ( 0.0%) pakfile [variable] 213618/0 ( 0.0%) physics [variable] 736899/4194304 (17.6%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 32899
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 284/1024 13632/49152 (27.7%) brushes 1839/8192 22068/98304 (22.4%) brushsides 11456/65536 91648/524288 (17.5%) planes 4200/65536 84000/1310720 ( 6.4%) vertexes 16340/65536 196080/786432 (24.9%) nodes 6189/65536 198048/2097152 ( 9.4%) texinfos 2727/12288 196344/884736 (22.2%) texdata 99/2048 3168/65536 ( 4.8%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 11616/65536 650496/3670016 (17.7%) hdr faces 11616/65536 650496/3670016 (17.7%) origfaces 6971/65536 390376/3670016 (10.6%) leaves 6474/65536 207168/2097152 ( 9.9%) leaffaces 15030/65536 30060/131072 (22.9%) leafbrushes 4227/65536 8454/131072 ( 6.4%) areas 4/256 32/2048 ( 1.6%) surfedges 83990/512000 335960/2048000 (16.4%) edges 49292/256000 197168/1024000 (19.3%) LDR worldlights 159/8192 13992/720896 ( 1.9%) HDR worldlights 159/8192 13992/720896 ( 1.9%) leafwaterdata 7/32768 84/393216 ( 0.0%) waterstrips 1170/32768 11700/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 21465/65536 42930/131072 (32.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 38/512 13376/180224 ( 7.4%) LDR lightdata [variable] 8504816/0 ( 0.0%) HDR lightdata [variable] 8504816/0 ( 0.0%) visdata [variable] 865479/16777216 ( 5.2%) entdata [variable] 252742/393216 (64.3%) LDR ambient table 6474/65536 25896/262144 ( 9.9%) HDR ambient table 6474/65536 25896/262144 ( 9.9%) LDR leaf ambient 29416/65536 823648/1835008 (44.9%) HDR leaf ambient 29403/65536 823284/1835008 (44.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/28680 ( 0.0%) pakfile [variable] 213618/0 ( 0.0%) physics [variable] 736899/4194304 (17.6%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 32899
I'm having issues compiling my map, it works fine with normal, fast, normal but if I set VVIS to normal it just stays stuck on 9... and doesn't get to 10. It takes about 20 minutes to get to 9... then 20 hours later it still hasn't completed.
I've gone through my map, checked the portal file and everything "looks" fine. But I don't really know vs another map how many of those blue lines are too many. How many items am I allowed to func_detail? Could I do the whole map? What does it do really?
I have 1 pool of water which I've deleted just to see, I've also made all glass solid. It's not a massive map but I have no clue where else to look.
I've already searched for leaks. The map is sealed in a skybox so even with minor leaks they shouldn't be getting out to the void?
I've ran my compile log through the interloppers log analyser and it doesn't find any errors except for saying that vvis is running with -fast. I've done the check for problems in hammer and there's no issues.
I was wondering if someone could have a look at my compile log possibly and check out the numbers to see if anything odd sticks out. I've also converted a lot of items to func_details.
Even if a map was badly optimized how long would it take for a full compile? 21 hours too much? Especially from "9..." to 10?
I'll paste some numbers below I would really appreciate it if anyone could help. Maybe spot something abnormal which would help me figure out where to go.. If it doesn't write it out well I can send it in a PM.
2512 portalclusters 8571 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) Optimized: 97072 visible clusters (0.00%) Total clusters visible: 2890908 Average clusters visible: 1150 Building PAS... Average clusters audible: 1303 visdatasize:865479 compressed from 1607680
Setting up ray-trace acceleration structure... Done (1.35 seconds) 11616 faces 1 degenerate faces 3492501 square feet [502920128.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 11615 patches before subdivision 200141 patches after subdivision sun extent from map=0.000000 159 direct lights
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 284/1024 13632/49152 (27.7%) brushes 1839/8192 22068/98304 (22.4%) brushsides 11456/65536 91648/524288 (17.5%) planes 4200/65536 84000/1310720 ( 6.4%) vertexes 16340/65536 196080/786432 (24.9%) nodes 6189/65536 198048/2097152 ( 9.4%) texinfos 2727/12288 196344/884736 (22.2%) texdata 99/2048 3168/65536 ( 4.8%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 11616/65536 650496/3670016 (17.7%) hdr faces 11616/65536 650496/3670016 (17.7%) origfaces 6971/65536 390376/3670016 (10.6%) leaves 6474/65536 207168/2097152 ( 9.9%) leaffaces 15030/65536 30060/131072 (22.9%) leafbrushes 4227/65536 8454/131072 ( 6.4%) areas 4/256 32/2048 ( 1.6%) surfedges 83990/512000 335960/2048000 (16.4%) edges 49292/256000 197168/1024000 (19.3%) LDR worldlights 159/8192 13992/720896 ( 1.9%) HDR worldlights 159/8192 13992/720896 ( 1.9%) leafwaterdata 7/32768 84/393216 ( 0.0%) waterstrips 1170/32768 11700/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 21465/65536 42930/131072 (32.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 38/512 13376/180224 ( 7.4%) LDR lightdata [variable] 8504816/0 ( 0.0%) HDR lightdata [variable] 8504816/0 ( 0.0%) visdata [variable] 865479/16777216 ( 5.2%) entdata [variable] 252742/393216 (64.3%) LDR ambient table 6474/65536 25896/262144 ( 9.9%) HDR ambient table 6474/65536 25896/262144 ( 9.9%) LDR leaf ambient 29416/65536 823648/1835008 (44.9%) HDR leaf ambient 29403/65536 823284/1835008 (44.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/28680 ( 0.0%) pakfile [variable] 213618/0 ( 0.0%) physics [variable] 736899/4194304 (17.6%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 32899
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 284/1024 13632/49152 (27.7%) brushes 1839/8192 22068/98304 (22.4%) brushsides 11456/65536 91648/524288 (17.5%) planes 4200/65536 84000/1310720 ( 6.4%) vertexes 16340/65536 196080/786432 (24.9%) nodes 6189/65536 198048/2097152 ( 9.4%) texinfos 2727/12288 196344/884736 (22.2%) texdata 99/2048 3168/65536 ( 4.8%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 11616/65536 650496/3670016 (17.7%) hdr faces 11616/65536 650496/3670016 (17.7%) origfaces 6971/65536 390376/3670016 (10.6%) leaves 6474/65536 207168/2097152 ( 9.9%) leaffaces 15030/65536 30060/131072 (22.9%) leafbrushes 4227/65536 8454/131072 ( 6.4%) areas 4/256 32/2048 ( 1.6%) surfedges 83990/512000 335960/2048000 (16.4%) edges 49292/256000 197168/1024000 (19.3%) LDR worldlights 159/8192 13992/720896 ( 1.9%) HDR worldlights 159/8192 13992/720896 ( 1.9%) leafwaterdata 7/32768 84/393216 ( 0.0%) waterstrips 1170/32768 11700/327680 ( 3.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 21465/65536 42930/131072 (32.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 38/512 13376/180224 ( 7.4%) LDR lightdata [variable] 8504816/0 ( 0.0%) HDR lightdata [variable] 8504816/0 ( 0.0%) visdata [variable] 865479/16777216 ( 5.2%) entdata [variable] 252742/393216 (64.3%) LDR ambient table 6474/65536 25896/262144 ( 9.9%) HDR ambient table 6474/65536 25896/262144 ( 9.9%) LDR leaf ambient 29416/65536 823648/1835008 (44.9%) HDR leaf ambient 29403/65536 823284/1835008 (44.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/28680 ( 0.0%) pakfile [variable] 213618/0 ( 0.0%) physics [variable] 736899/4194304 (17.6%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 32899