- Mar 11, 2008
- 48
- 0
I've been trying to come up with a solid map design for TF2 for weeks now, and all of my designs are either to similar to a Valve map, or aren't very strong. So I've decided to start completely over, but to do that, I need to know what people want. Just vote on the type of gameplay you'd most like to see, and if you can, please post and explain why.
Thanks for your input, I appreciate it.
CTF - Regular Capture the Flag
CTF (Attack/Defend) - One team starts with a flag and must push it up to the enemy base where there will be a capture area. Flag carrier will take a speed penalty.
CP (5 Point) - Self explanatory.
CP (3 Point) - Like the 5 point.. but... with 3....
CP (Dustbowl Style) - Attack/Defend w/ 3 stages, 2 cps/stage.
CP (Gravelpit Style) - Attack/Defend w/ 3 points, a + b must be captured before c can be captured.
Other - Please Explain.
Thanks for your input, I appreciate it.
CTF - Regular Capture the Flag
CTF (Attack/Defend) - One team starts with a flag and must push it up to the enemy base where there will be a capture area. Flag carrier will take a speed penalty.
CP (5 Point) - Self explanatory.
CP (3 Point) - Like the 5 point.. but... with 3....
CP (Dustbowl Style) - Attack/Defend w/ 3 stages, 2 cps/stage.
CP (Gravelpit Style) - Attack/Defend w/ 3 points, a + b must be captured before c can be captured.
Other - Please Explain.