What type of gameplay do you want to see?

Discussion in 'Mapping Questions & Discussion' started by The Scientist, Mar 31, 2008.

?

What kind of gameplay do you want to see?

  1. CTF - regular

    18.2%
  2. CTF - Attack/Defend

    16.7%
  3. CP - 5 points

    7.6%
  4. CP - 3 points

    0 vote(s)
    0.0%
  5. CP - Dustbowl Style

    28.8%
  6. CP - Gravelpit Style

    16.7%
  7. Other

    12.1%
  1. The Scientist

    The Scientist L1: Registered

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    I've been trying to come up with a solid map design for TF2 for weeks now, and all of my designs are either to similar to a Valve map, or aren't very strong. So I've decided to start completely over, but to do that, I need to know what people want. Just vote on the type of gameplay you'd most like to see, and if you can, please post and explain why.

    Thanks for your input, I appreciate it.

    CTF - Regular Capture the Flag
    CTF (Attack/Defend) - One team starts with a flag and must push it up to the enemy base where there will be a capture area. Flag carrier will take a speed penalty.
    CP (5 Point) - Self explanatory.
    CP (3 Point) - Like the 5 point.. but... with 3....
    CP (Dustbowl Style) - Attack/Defend w/ 3 stages, 2 cps/stage.
    CP (Gravelpit Style) - Attack/Defend w/ 3 points, a + b must be captured before c can be captured.
    Other - Please Explain.
     
  2. DJive

    aa DJive Cake or Death?

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    similar thread here

    Favorite Game type? - Paul

    I say CTF, although i haven't seen it done right yet. =)
     
  3. World Of Frisbee Crisis

    World Of Frisbee Crisis L2: Junior Member

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    I'd say CTF too.
    People tend to use the CP rules a lot, and there aren't that many good CTF maps.
     
  4. The Scientist

    The Scientist L1: Registered

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    Yea I was leaning towards CTF since there haven't been a great deal of original/quality ones spewed out yet, but just wanted to see what everyone thinks.

    Sorry about the similar thread, its just it didn't have all the options I wanted available.
     
  5. ZargonX

    ZargonX L3: Member

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    I'm partial to CTF and Dustbowl-style CP.
     
  6. R3dRuM

    R3dRuM L6: Sharp Member

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    Cp sucks. Reverse ctf owns ! :)
     
  7. kaplan

    kaplan L1: Registered

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    I would love to see a Dustbowl style map or Gravelpit style map because there are so few of them. Castle3 and Corporation (Dustbowl style) and Broma and Roswell (Gravelpit style) are the only maps that I'm aware of to employ such gameplay.
     
  8. YM

    aa YM LVL100 YM

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    You missed TC and payload (goldrush)
    n00b :p

    I mainly want to see people making TC maps, because they are so underrated
     
  9. Paria

    Paria L5: Dapper Member

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    i'd like to see more high quality dustbowl/gravelpit style maps, as a server owner gravelpit/dustbowl are almost always the maps that will fill the server, would be nice if someone was capable of doing the same with a custom version.

    making 1 that even comes to close to either map - is a challenge though :D
     
  10. The Scientist

    The Scientist L1: Registered

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    I kept out tc because I don't really think I would be able to design a well balanced map for tc, and I kept out payload because I want some time to play through goldrush after it's released to get a feel of how different techniques are used to make it fun before I try to make a payload map.

    I really want to do either a ctf or a dustbowl style, but I'm afraid if I do a dustbowl style that I won't finish since they are bigger maps.
     
  11. YM

    aa YM LVL100 YM

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    where did you get that idea? they are really just 3 small maps glued end to end.
     
  12. The Scientist

    The Scientist L1: Registered

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    but 3 small maps = a big map. I just have a horrible time finishing maps, but I think I'll try for the dustbowl style anyway.
     
  13. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    attack/defend ctf (or reverse consecutive ctf)

    It forces team play, and picking up a flag in your own spawn for some reason gives alot more incentive to try to cap the flag instead of it devolving into a deathmatch scenario.
     
  14. phatal

    phatal L6: Sharp Member

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    I really love the custom escort gametypes. The few guys who have worked on these have done a great job. I hope to see more of these... at least until goldrush gets here. :D It really gives more of a deathmatch gametype to tf2 which i love.
     
  15. YM

    aa YM LVL100 YM

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    Well the really clever people have started a payload map secretly so that when goldrush comes out they can decompile it hijack the entity system and have a playable map out much faster than anyone else

    ;)
     
  16. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    Noooo! You've revealed my secret!
     
  17. YM

    aa YM LVL100 YM

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    ahh so thats why work on complex has been so painfully slow :p
     
  18. ChickenHunter

    ChickenHunter L4: Comfortable Member

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    :lol: BURNED!
     
  19. dookiebot

    dookiebot L1: Registered

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    The map I am working on is a dustbowl style map because that is my favorite gameplay type.
     
  20. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I wish I could make a reverse ctf with 2 stages, like dustbowl but ctf instead.