CP wetstone

re1wind

aa
Aug 12, 2009
644
588
More gorge. Not ready for today's playtest. (17th)

A few non-solid props lying around, player clips, lighting, and non-entity areaportal brushes, and i don't feel like fixing them.

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re1wind

aa
Aug 12, 2009
644
588
a6 released in bz2 format

see first post for changelog.

edit:

I've never really timed travel times but this makes it obvious what's wrong with the map, along side the other mentioned problems, such as no clear defensive positions.

wetstone_a6_current.jpg
 
Last edited:

Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
Clipping problems:

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Toilet paper and towels.

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The rocks.

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I can get mostly stuck here.

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Fix clipping.

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Right next to the last picture. I just want something here to show that it's blocked.

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You can get stuck here.

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Possibly powerful sentry spot. Generally bad clipping on those props as well.

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Just clip all this space.

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You can get stuck on the side of the crates going up the stairs.

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Bad clipping here.

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Clip the smaller steps. That way you only have to jump when obvious.

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Clip stairs as extension.

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Clip these sides. Maybe de-nodraw them.

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Clip all railings. I can get stuck right here.

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I can walk around here.

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I can get caught many places here.

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I can get stuck in here.

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I don't like having to jump to escape.

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Clip the trimming. All of it.

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I'm stuck here.

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Clip the ram side. Also clip the protruding supports.

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I can get stuck here.

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I want to glide across your map. Clip.

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Remove collision on all of these light props.

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Clip these stairs, and the pillars next to them.

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Use bounding box clipping.

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Bounding box clipping.
 

re1wind

aa
Aug 12, 2009
644
588
if i could send you digital cookies or multiple thanks I would do so without hesitation. Top-notch feedback there.