Weird payload bug

Discussion in 'Mapping Questions & Discussion' started by biskuu, May 2, 2015.

  1. biskuu

    biskuu L2: Junior Member

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  2. Izotope

    aa Izotope Never releases maps

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    You should be able to build a payload map from scratch before you use a prefab, so when you encounter a problem you know how to fix it ;)
     
  3. biskuu

    biskuu L2: Junior Member

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    I know, I made it myself at first, but I encountered the same problem.
     
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

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    First thing I'd try is check that the path_tracks are a sufficient and consistent height above the ground, and that they have the same orientation type (face direction of motion).
     
  5. biskuu

    biskuu L2: Junior Member

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    Thanks for replying.
    The path_tracks are fine, the cart works perfectly with a prop_dynamic, but the physics override for some reason gets stuck in the ground.
     
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    check path track = face direction of motion

    then raise your payload off the ground 'height above track' setting if it doesn't do what you're seeing in the video after raising the cart then it means your path is to close to the ground.