KotH waterton a12

Fast-paced competitive king of the hill map.

  1. Hyce777

    Hyce777 L3: Member

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    waterton - Fast-paced competitive king of the hill map.

    KOTH map being designed for 6v6 play.

    Oh look, another Hyce map. Maybe it won't be as bad as the last ones because I've had 5 years to learn with Logjam.....
     
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  2. Hyce777

    Hyce777 L3: Member

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  3. Hyce777

    Hyce777 L3: Member

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  4. Hyce777

    Hyce777 L3: Member

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  5. TheMightyGerbil

    TheMightyGerbil L2: Junior Member

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    I was looking at the a9 version of your map and the point never unlocked and walking over it does not give you the "no capturing at this time" icon. Possibly you deleted/hid one of the control point entities on this version or maybe you are using some different logic for competitive 6v6 IDK about?

    Note I was looking through several other custom maps and those worked fine so it's not on my end.

    Just a friendly FYI :) .
     
  6. Hyce777

    Hyce777 L3: Member

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  7. Hyce777

    Hyce777 L3: Member

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    fixed a non clipped roof
    cleaned up the point geometry
    slightly faster cap time - reduced from 10 to 8 "seconds"
    smoothed out a ramp in yard going to sewer
    added small HP / ammo in yard by sewer
    added a crate by the sniper fences on height
    added a dropdown to house from yard

    Read the rest of this update entry...
     
  8. Hyce777

    Hyce777 L3: Member

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  9. not ded

    not ded L1: Registered

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  10. Hyce777

    Hyce777 L3: Member

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  11. Hyce777

    Hyce777 L3: Member

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    I'm not sure why that concrete rendered like that. I think something with my config didn't render it like that on my end so I didn't see it. Oops. Easy fix though, thanks for pointing it out.

    Maybe a no build necessary on the roof of house, I suppose. I've yet to see anyone try that, though. Mostly playing 6v6 on the map. I guess I'll ask if we can try it and see if it's OP.