Water issue

Discussion in 'Mapping Questions & Discussion' started by Dayornight, Jan 15, 2020.

  1. Dayornight

    Dayornight L1: Registered

    Messages:
    28
    Positive Ratings:
    0
    I have a problem where when you stand in a specific area the water forces itself to become cheap when it should actually be expensive.

    I've added a "water_lod_control" entity and changed the fade distance, but that hasn't fixed it.

    I'm assuming it has something to do with visleaves. If so, how would I go on about fixing it?

    Any help would be appreciated. :)
     

    Attached Files:

  2. DrSquishy

    aa DrSquishy ???

    Messages:
    1,203
    Positive Ratings:
    761
    If you've got two different volumes of water at different height levels in the same PVS or if you've got an expensive and a cheap volume in the same PVS, that can cause issues with the water. I'd imagine that water in the background is causing the issue (just remove one of the two water volumes from the map to fix it, or have a greater distance between the two)
     
    • Thanks Thanks x 1
  3. Dayornight

    Dayornight L1: Registered

    Messages:
    28
    Positive Ratings:
    0
    I managed to fix it by removing one of the water textures like you said. Thanks!