- Nov 24, 2017
- 8
- 1
I have tried everything I can think of and then some, I have scrounged every forum trying to find an answer, and the water on my map is still invisible. (I have a water_lod_control, there is no pointfile for me to load, i have a cubemap, water is made with nodraw first) I am at a loss.
Here is the compile log:
** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Hammer Tools\arena_resort\arena_resort_v1.vmf"
Valve Software - vbsp.exe (Oct 14 2017) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Hammer Tools\arena_resort\arena_resort_v1.vmf Patching WVT material: maps/arena_resort_v1/coalmines/blendgroundtograss_coalmines2_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Hammer Tools\arena_resort\arena_resort_v1.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_granary_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_granary_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (474131 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1246 texinfos to 971 Reduced 25 texdatas to 18 (869 bytes to 571) Writing C:\Hammer Tools\arena_resort\arena_resort_v1.bsp Wrote ZIP buffer, estimated size 3268, actual size 2518 1 second elapsed
** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Hammer Tools\arena_resort\arena_resort_v1"
Valve Software - vvis.exe (Oct 14 2017) 8 threads reading c:\hammer tools\arena_resort\arena_resort_v1.bsp reading c:\hammer tools\arena_resort\arena_resort_v1.prt 3635 portalclusters 13694 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5) PortalFlow: 0...1.. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Hammer Tools\arena_resort\arena_resort_v1"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\hammer tools\arena_resort\arena_resort_v1.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (1.13 seconds) 10060 faces 12 degenerate faces 917177 square feet [132073560.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] sun extent from map=0.000000 16 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) Build Patch/Sample Hash Table(s).....Done<0.0126 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 2/1024 96/49152 ( 0.2%) brushes 1035/8192 12420/98304 (12.6%) brushsides 17428/65536 139424/524288 (26.6%) planes 20086/65536 401720/1310720 (30.6%) vertexes 13681/65536 164172/786432 (20.9%) nodes 5808/65536 185856/2097152 ( 8.9%) texinfos 971/12288 69912/884736 ( 7.9%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 10060/65536 563360/3670016 (15.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4700/65536 263200/3670016 ( 7.2%) leaves 5811/65536 185952/2097152 ( 8.9%) leaffaces 10869/65536 21738/131072 (16.6%) leafbrushes 3503/65536 7006/131072 ( 5.3%) areas 2/256 16/2048 ( 0.8%) surfedges 67477/512000 269908/2048000 (13.2%) edges 37405/256000 149620/1024000 (14.6%) LDR worldlights 16/8192 1408/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 756/32768 7560/327680 ( 2.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12729/65536 25458/131072 (19.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3923372/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 7199/393216 ( 1.8%) LDR ambient table 5811/65536 23244/262144 ( 8.9%) HDR ambient table 5811/65536 23244/262144 ( 8.9%) LDR leaf ambient 22895/65536 641060/1835008 (34.9%) HDR leaf ambient 5811/65536 162708/1835008 ( 8.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8634 ( 0.0%) pakfile [variable] 2518/0 ( 0.0%) physics [variable] 474131/4194304 (11.3%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27644 Writing c:\hammer tools\arena_resort\arena_resort_v1.bsp 13 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Hammer Tools\arena_resort\arena_resort_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\arena_resort_v1.bsp"
** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -maxplayers 32 +map "arena_resort_v1" -steam
I don't know what to do at this point. This map was supposed to be my magnum opus.
Here is the compile log:
** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Hammer Tools\arena_resort\arena_resort_v1.vmf"
Valve Software - vbsp.exe (Oct 14 2017) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Hammer Tools\arena_resort\arena_resort_v1.vmf Patching WVT material: maps/arena_resort_v1/coalmines/blendgroundtograss_coalmines2_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Hammer Tools\arena_resort\arena_resort_v1.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_granary_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_granary_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (474131 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1246 texinfos to 971 Reduced 25 texdatas to 18 (869 bytes to 571) Writing C:\Hammer Tools\arena_resort\arena_resort_v1.bsp Wrote ZIP buffer, estimated size 3268, actual size 2518 1 second elapsed
** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Hammer Tools\arena_resort\arena_resort_v1"
Valve Software - vvis.exe (Oct 14 2017) 8 threads reading c:\hammer tools\arena_resort\arena_resort_v1.bsp reading c:\hammer tools\arena_resort\arena_resort_v1.prt 3635 portalclusters 13694 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5) PortalFlow: 0...1.. ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Hammer Tools\arena_resort\arena_resort_v1"
Valve Software - vrad.exe SSE (Oct 14 2017)
Valve Radiosity Simulator
8 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\hammer tools\arena_resort\arena_resort_v1.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (1.13 seconds) 10060 faces 12 degenerate faces 917177 square feet [132073560.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] sun extent from map=0.000000 16 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) Build Patch/Sample Hash Table(s).....Done<0.0126 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 2/1024 96/49152 ( 0.2%) brushes 1035/8192 12420/98304 (12.6%) brushsides 17428/65536 139424/524288 (26.6%) planes 20086/65536 401720/1310720 (30.6%) vertexes 13681/65536 164172/786432 (20.9%) nodes 5808/65536 185856/2097152 ( 8.9%) texinfos 971/12288 69912/884736 ( 7.9%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 10060/65536 563360/3670016 (15.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4700/65536 263200/3670016 ( 7.2%) leaves 5811/65536 185952/2097152 ( 8.9%) leaffaces 10869/65536 21738/131072 (16.6%) leafbrushes 3503/65536 7006/131072 ( 5.3%) areas 2/256 16/2048 ( 0.8%) surfedges 67477/512000 269908/2048000 (13.2%) edges 37405/256000 149620/1024000 (14.6%) LDR worldlights 16/8192 1408/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 756/32768 7560/327680 ( 2.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12729/65536 25458/131072 (19.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3923372/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 7199/393216 ( 1.8%) LDR ambient table 5811/65536 23244/262144 ( 8.9%) HDR ambient table 5811/65536 23244/262144 ( 8.9%) LDR leaf ambient 22895/65536 641060/1835008 (34.9%) HDR leaf ambient 5811/65536 162708/1835008 ( 8.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8634 ( 0.0%) pakfile [variable] 2518/0 ( 0.0%) physics [variable] 474131/4194304 (11.3%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 27644 Writing c:\hammer tools\arena_resort\arena_resort_v1.bsp 13 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Hammer Tools\arena_resort\arena_resort_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\arena_resort_v1.bsp"
** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -maxplayers 32 +map "arena_resort_v1" -steam
I don't know what to do at this point. This map was supposed to be my magnum opus.