Water - Help!

Discussion in 'Mapping Questions & Discussion' started by roninmodern, Jul 16, 2008.

  1. roninmodern

    roninmodern L3: Member

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    My water brush is appearing thusly from above, making all brushes touching it below seem like they have nodraw

    [​IMG]


    But if you jump into it it works fine and you can see the brushes.


    I don't know what to do!
     
  2. Rehsa4

    Rehsa4 L1: Registered

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    Haven't touched water yet, if I'm not mistaken the water must be flush on all sides against something, everything with a nodraw texture except the top layer. This is just from memory. Hopefully someone will be able to provide more help.

    gonna try and see if I can recreate it.

    edit:

    When I made myself some water, it works fine, however, when I go into the void it seems to do this, are you in the void looking in during this shot?
     
    Last edited: Jul 16, 2008
  3. roninmodern

    roninmodern L3: Member

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    no I'm in the game area. In my other map water works fine, so I know how to create it.
     
  4. Rehsa4

    Rehsa4 L1: Registered

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    I'm trying to recreate it right now to see if I can get the same result... have you tried changing the water texture for the top or recreate the body of water? I'm just asking questions as I am trying (unsuccessfully) to recreate what you are experiencing.
     
  5. roninmodern

    roninmodern L3: Member

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    Ok this shouldn't matter because my map was already sealed...but i turned the skybox into a cube surrounding the whole thing and it works now...
     
  6. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Your map is leaked somewhere. Remove the cube, and do a full compile. Then go to map-load pointfile. Follow the red line that leads from a random entity to the leak. It helps to turn off everything but geometry while doing this, to make the leak easier to see.
     
  7. Laz

    Laz L7: Fancy Member

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    big nono, ... prepare for massive vvis times once you get more detail in ;)
     
  8. roninmodern

    roninmodern L3: Member

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    Yeah I know that that's bad :(
     
  9. Snipergen

    Snipergen L13: Stunning Member

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    Ronin, just use load pointfile. It will show you the way to a prop probably that leaked, but the prop is 90% of the time not the fault of the leak, follow the WAY of the red line and you will probably see it goes trough the void/in your map. Most mistakes are a 1 unit fault, you left a gap.