Water "cuts" through models and brushes

Discussion in 'Mapping Questions & Discussion' started by luxatile, Aug 18, 2009.

  1. luxatile

    aa luxatile deer

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    [​IMG]

    Why?

    This happens to models and brushes, but not displacements. Ragdolls in the water also get a similar effect.

    EDIT: I don't have leaks.
     
  2. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    I'm guessing it's weird shadows or something. Have you treid using more than one water brush instead?
     
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  3. luxatile

    aa luxatile deer

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    No, I haven't, but then again I can't do that when it comes to models. And they have the same problem.
     
  4. Nutomic

    Nutomic L11: Posh Member

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    Have you set cubemaps, and are they 50 units or so above the water? Already had some strange bug with the water, when my cubemap was stuck at the height of the water brush.
     
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  5. alecom

    alecom L8: Fancy Shmancy Member

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    50? I thought they were meant to be 16 units away from linked faces...
     
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  6. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Cubemaps should be approximately at player eye-height; but this isn't a cubemap issue, this is the normal behaviour for the water shader and world brushes (although the effect might vary depending on your graphics card). I'm not sure if it happens with func_detailed brushes or not. But do you still see the effect if you cut the brushes at the water height, so there's one above water and one below?
     
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  7. alecom

    alecom L8: Fancy Shmancy Member

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    But
     
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  8. Owlruler

    Owlruler L12: Fabulous Member

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    This is due to the water. It's meant to be 'murky' and be moving so it takes the area around it and distorts it. This means you CAN'T fix this problem with this water texture.
     
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  9. luxatile

    aa luxatile deer

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    Wow, if this is in fact an unsolvable issue that really, really sucks. I'll try what you said, VFIG, and I'll move my cubemap closer just in case. Thanks, everyone.
     
  10. Terr

    aa Terr Cranky Coder

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    I get similar issues when I'm underwater and I look up: The blue of the sky has similar "bleed/cut" effects around the edges of the walls. (Yes, I have some env_cubemap entities nearby...)
     
  11. Sgt Frag

    Sgt Frag L14: Epic Member

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