War3Mod map need working Nav Mesh

fantek

L1: Registered
Jan 25, 2013
4
0
Hi,

I got map from attachment .
I generated nav mesh using nav_generate but bots not moving. Can someon help me with that ?
I can pay for working version of .nav file for this map or for correcting map that will allow nav_generate generate correct file that allow bots to move and fights.
 

Attachments

  • war3sourc_fight.bsp
    1.8 MB · Views: 51

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
Hello,
The navmesh isn't actually the problem here, it's the map objective - you don't have a control point.
Bots are only programmed to respond to a small selection of gamemodes, and if the map has no objective entities (and therefore no gamemode), they will never move.
(The exception being Engineer, Sniper and Spy bots - these have special programming).

You may therefore see better results if you add an unreachable, team-neutral control point to the map.
(You can also set it to be hidden in the HUD through its "Flags" tab.)

Hope this helps!
 

asylum

L4: Comfortable Member
Mar 3, 2024
158
24
Also, be sure you're using actual TF Bots and not the stock vanilla bots. To add TF Bots, type tf_bot_add in console. For regular bots, just type bot. You'll know the difference by hitting tab to show the scoreboard. Regular bots will be named Bot01, Bot02, etc- while TF Bots will have randomized names like Ivan the Space Biker, Poopy Joe, Ragequit, etc
 

fantek

L1: Registered
Jan 25, 2013
4
0
Hello,
The navmesh isn't actually the problem here, it's the map objective - you don't have a control point.
Bots are only programmed to respond to a small selection of gamemodes, and if the map has no objective entities (and therefore no gamemode), they will never move.
(The exception being Engineer, Sniper and Spy bots - these have special programming).

You may therefore see better results if you add an unreachable, team-neutral control point to the map.
(You can also set it to be hidden in the HUD through its "Flags" tab.)

Hope this helps!
Ok , I created control points like on this tutorial
View: https://www.youtube.com/watch?v=eODRa3NqCqw
generated new mesh for it but still bots not moving.

Or I need add gamemode for the map ? But how I can do this ?
 

Paracetamolum

L1: Registered
Apr 16, 2024
15
4
Ok , I created control points like on this tutorial
View: https://www.youtube.com/watch?v=eODRa3NqCqw
generated new mesh for it but still bots not moving.

Or I need add gamemode for the map ? But how I can do this ?
I dont know if this will help, add gamemode tag in the map name so game knows what gamemode is map in. Like koth_example.bsp (King of the Hill map) or cp_example.bsp (Control Points map) Low chance that it will help, but why not?