I am trying to add a wall on a map, and I don't know how to make it so people from the TOP can fall through the wall/floor, but people on the BOTTOM cannot jump through the wall/floor.
Help? (I am new to mapping, kind of):mellow:
If you're looking for a wall that is only solid on one side, (some surf maps have them (or so i've heard)) you'll need to use trigger_teleport and a destination, though. Or, for a easier solution, use invisible doors and a nonsolid wall, though people can exploit that.
One thing you could do if it's purely vertical and you're not expecting pyros or soldiers on the other side to know people back up is to use a single face of a displacement - they're solid on one side but non-solid on the other.
toolsplayerclip is a material that's invisible ingame (but is rendered; don't get the two confused) and is solid only to players, hence playerclip. Use it when you don't want players to get somewhere.
I was dealing with a similar problem a while back, and I think what you want is a door that only triggers open on one side. Most of the other solutions are too "gimmicky" and players won't understand what's going on or why they can't get through.
You can also use a oriented rotating door, such that it swings "downwards" as it opens. Like a trapdoor.
toolsplayerclip is a material that's invisible ingame (but is rendered; don't get the two confused) and is solid only to players, hence playerclip. Use it when you don't want players to get somewhere.
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