Wall Passing Abilities?

Discussion in 'Mapping Questions & Discussion' started by Sokair, Dec 7, 2010.

  1. Sokair

    Sokair L1: Registered

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    I am trying to add a wall on a map, and I don't know how to make it so people from the TOP can fall through the wall/floor, but people on the BOTTOM cannot jump through the wall/floor.
    Help?
    (I am new to mapping, kind of):mellow:
     
    Last edited: Dec 7, 2010
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    Make a door like normal, but horizontal. Put the opening trigger only on top, so people can open it by falling through but not jumping up.

    Well has an example of this in the form of the sewer pipe that takes you into the moats.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    If you're looking for a wall that is only solid on one side, (some surf maps have them (or so i've heard)) you'll need to use trigger_teleport and a destination, though. Or, for a easier solution, use invisible doors and a nonsolid wall, though people can exploit that.
     
  4. StickZer0

    aa StickZer0 💙💙💃💙💙

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    One thing you could do if it's purely vertical and you're not expecting pyros or soldiers on the other side to know people back up is to use a single face of a displacement - they're solid on one side but non-solid on the other.
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Players can get stuck in displacements if they enter from the nonsolid side, however, so be careful when using Stick's method.
     
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  6. Sokair

    Sokair L1: Registered

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    Thanks guys.
    I'm still confused on when to use player clips.
    Help again?
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    toolsplayerclip is a material that's invisible ingame (but is rendered; don't get the two confused) and is solid only to players, hence playerclip. Use it when you don't want players to get somewhere.
     
  8. Terr

    aa Terr Cranky Coder

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    I was dealing with a similar problem a while back, and I think what you want is a door that only triggers open on one side. Most of the other solutions are too "gimmicky" and players won't understand what's going on or why they can't get through.

    You can also use a oriented rotating door, such that it swings "downwards" as it opens. Like a trapdoor.
     
  9. honeymustard

    honeymustard L9: Fashionable Member

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    toolsplayerclip is not rendered.