PL Vortex

Discussion in 'Map Factory' started by Heyman, Apr 12, 2014.

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  1. Heyman

    Heyman L1: Registered

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    Bunker fort

    A payload map that goes UP UP UP!
    Unlike most payload maps whose Payloads are carts, this one is a elevator!
    Blu team can hop up from both sides and keep it going upwards, while RED attacks from above. This is a narrow and tall map so watch out for Pyros and where you walk!

    Beta 02: Description: a small update but an update none the less!!
    added spawnvisualisers
    added a custom texture, mainly to upstairs region
    added more cover to 2nd Blue Spawn.
    added more space to 2nd Spawn Room, in preparation for additional path, if needed
    Red Spawn Door now closes after blue team caps the 2nd point.
     
    Last edited: Apr 25, 2014
  2. sevin

    aa sevin

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  3. Grizzly Berry

    aa Grizzly Berry

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    This is a neat idea. It's not like Hightower's elevator is it? As in someone has to be on the cart the whole time or it starts going down.
     
  4. Heyman

    Heyman L1: Registered

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    Not really, a friend of mine helped me create the elevator model.
     
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  5. Heyman

    Heyman L1: Registered

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    Similar, but it works just like a normal payload.
     
  6. Grizzly Berry

    aa Grizzly Berry

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    Cool! Looking forward to trying it out. See if you can get it into the next gameday or impromptu.
     
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  7. Heyman

    Heyman L1: Registered

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    b3 is out! forget b2!
     
  8. Lenny

    Lenny L2: Junior Member

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    Why does the name of this map keep changing.
     
  9. Heyman

    Heyman L1: Registered

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    Vortex : didnt sound right
    B.U.N.K.E.R : file name wasn't allowed on gameday
    Bunker fort : just right, for now.
     
  10. Pocket

    aa Pocket func_croc

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    I'll give you credit; a lot of people talk about making vertical maps, but nobody else actually seems to go through with it. Maybe everyone else manages to talk them out of it since that's on the list of things common wisdom says will never work. What I saw in the test, before everyone RTV'd, was a steamroll from one side and an early loss from the other, so I don't know how to assess the balance. From the sound of it, though, nobody's going to want to play it again until the sound issue's been sorted out.
     
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