PLR_VEGAS_B01
By Dylan 'Steaky' Loney
Car Model by Brainsample
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After months of work, I'm finally ready to release the first beta of my Team Fortress 2 map. It would be great if you downloaded it and played it and posted any feedback.
The map was started near the beginning of this year. At that time, it was nothing but a gas station with some rocks around it. Since then, its gone through innumerable changes, including almost every gameplay mode there is (ctf, cp, pl, tc). The theme of the map has also changed considerably over that time. At the beginning, the Vegas theme was not even around, and the map was instead going to fit an area-51 feel, complete with a farm and a military base. Once I decided that Vegas would make a great addition to the map, the other areas were dropped, and most of the map remade from scratch. The map then began to take shape as it looks now, though as a single-cart payload map. When the Payload Race update came, I knew it would be the best fit for the map though, and one final revision later, I was happy with the layout.
Anyways, as I said, give it a play through, and please let me know if you have feedback.
Thanks!
-------------------
By Dylan 'Steaky' Loney
Car Model by Brainsample
-----------------------
After months of work, I'm finally ready to release the first beta of my Team Fortress 2 map. It would be great if you downloaded it and played it and posted any feedback.
The map was started near the beginning of this year. At that time, it was nothing but a gas station with some rocks around it. Since then, its gone through innumerable changes, including almost every gameplay mode there is (ctf, cp, pl, tc). The theme of the map has also changed considerably over that time. At the beginning, the Vegas theme was not even around, and the map was instead going to fit an area-51 feel, complete with a farm and a military base. Once I decided that Vegas would make a great addition to the map, the other areas were dropped, and most of the map remade from scratch. The map then began to take shape as it looks now, though as a single-cart payload map. When the Payload Race update came, I knew it would be the best fit for the map though, and one final revision later, I was happy with the layout.
Anyways, as I said, give it a play through, and please let me know if you have feedback.
Thanks!
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