VBCT after steampipe?

Discussion in 'Mapping Questions & Discussion' started by HarMala, Jun 30, 2013.

  1. HarMala

    HarMala L1: Registered

    Messages:
    28
    Positive Ratings:
    1
    Hello. I haven't really done any mapping since the Steampipe update but now I want to get back at it. I noticed that the Valve Batch Compiler Tool gives me an error when I launch it:

    Error: Unable to find GameInfo.txt file for: team fortress 2
    expected path: c:\program files (x86)\steam\steamapps\harmala\team fortress 2\tf\gameinfo.txt

    Is there a way to get VBCT work again? :confused:
    Thanks.

    EDIT: Sorry if repost
     
  2. HarMala

    HarMala L1: Registered

    Messages:
    28
    Positive Ratings:
    1
    Nevermind, google helped a lil' bit and I found this
     
  3. Pocket

    aa Pocket func_croc

    Messages:
    4,480
    Positive Ratings:
    2,212
    Actually, Quicksilver just released an update to VBCT that should take care of your problems without any crazy workarounds.
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,818
    Positive Ratings:
    4,658
    That new version didn't seem to pick up the new directory at all :(
     
  5. youthedog

    youthedog L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    This is what I changed all my settings to in the gameinfo.txt options from the view option in VBCT and it's been working fine since.
    Code:
    		"Team Fortress 2"
    		{
    			"GameDir"		"c:\program files (x86)\steam\steamapps\common\team fortress 2\tf"
    			"hammer"
    			{
    				"GameData0"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\tf.fgd"
    				"TextureFormat"		"5"
    				"MapFormat"		"4"
    				"DefaultTextureScale"		"0.250000"
    				"DefaultLightmapScale"		"16"
    				"GameExe"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    				"DefaultSolidEntity"		"func_detail"
    				"DefaultPointEntity"		"info_player_teamspawn"
    				"BSP"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    				"Vis"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    				"Light"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    				"GameExeDir"		"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2"
    				"MapDir"		"c:\program files (x86)\steam\steamapps\youthedog4\sourcesdk_content\tf\mapsrc"
    				"BSPDir"		"c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps"
    				"CordonTexture"		"tools\toolsskybox"
    				"MaterialExcludeCount"		"0"
    			}
     
  6. TravisTouchdown

    TravisTouchdown L2: Junior Member

    Messages:
    67
    Positive Ratings:
    5
    Aly

    Right click on the ... button. It might be blinking red. Choose TF 2 and it will launch SDK and will auto set the new directory.
     
    • Thanks Thanks x 2
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,901
    It was, and I did that, but got an Error that the "Update Registry Environment Strings for Steam SDK paths failed!"

    EDIT: Yet it works... Disregard.
     
  8. Leminnes

    aa Leminnes

    Messages:
    1,317
    Positive Ratings:
    801
    Also, if it launches the Source SDK, you may need to go into your advanced system settings and environment variables and delete the SourceSDK anv VProject Variables. The SourceSDK changes them and makes it so things like TF2 Updates break and other nasty, annoying things. At least this has been my experience.
     
  9. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,818
    Positive Ratings:
    4,658
    Do I have to do this every time?
     
  10. qUiCkSiLvEr

    qUiCkSiLvEr L1: Registered

    Messages:
    3
    Positive Ratings:
    1
    Hello Aly and everyone, I've released BETA3 version of VBCT that should take care of most problems folks are seeing with VBCT, please give it a spin and let me know if you have any futher problems.

    It's taken a lot of work to update VBCT but it now supports all the Valve MODs that have been converted over to the Common folder. At last count I changed over 1000 lines of code and better than 100 hours of programming and testing time, whew!

    One last lurking design change is to remove reliance on the old global registry settings (where mod and path settings are saved) which appears to be the cause of problems some folks have when not running VBCT as admin.