Howdy all! I'm working on a multi-flag gametype where the idea is that you would have rounds of 10 minutes, and see how many flag captures you can get in that time. Whoever has the most wins. Anyway, the questions! 1. How does one set where a model is attached to a player? I'm using Barrel02, and you get the following: http://dl.dropbox.com/u/6104284/screenshots/ctf_scavangetestmap0000.jpg Hopefully its possible without editing the model itself? 2. Can you adjust the intel carriers speed? I read this was in a request to Valve ages ago, not sure if they ever ended up implementing it. 3. Make a brush fade the closer you get to it? I'm using Beatz's prefab of sorts and hes included little icons above the flags so you can keep track of where they are but it gets kinda annoying when you're right next to the intel but its half hidden by the icon. 4. I've added a team_round_timer to my map, is there a way to have the team with the most captures win? The only options are Blue / Red / Stalemate. 5. Where does one replace "BlahBlah captured the Intelligence" text and what not? 6. I take it its not possible to replace the intel icon that appears on the HUD? More impossible requests: 7. Can the intel model be positioned in front of the player to make it look like they're carrying it in their hands? Would probably look weird without animation to go with it however. 8. Can you remove the intel carriers weapons?