Good map overall. The large place outside of spawn is really nice. The center point is not more dynamic to me but I'd just change my mind over a try with players.
I got some details to share with you :
- on first photo, that little outise room needs some props to fill it, or a way to mark it as a dead end. I though it was an exit from another inside path.
- second photo, I find it odd and unbalanced to be able to cap outside the central building. When standing on the planks you can, which means you don't have to stay in a close and difficult area to cap or contest a point. that's for me an unbalance for the one capping because the ennemy can stay a bit out and force the capper to stand out. I find it contrary to the balance of tf2.
- third picture, what about putting a way to climb up to teh ramp? would be a nice spot for spy to flank.
- 4th and last picture: I can sink between the wall and the pipes on red side while I can't on the blue side. With a bit of invisible magic, maybe it would be nice to avoid those difference and to get stuck between the pipes and the wall, or underneath.