KotH Vanillands Event B1

Vanilla-style King of the Hill map

  1. Berry

    aa Berry if you read this you're a nerd

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    [​IMG]
    Obligatory thread fixing toast
     
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    Last edited: Sep 17, 2015
  2. phi

    aa phi Within The Vacuum Of Infinity...

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    Just a heads up, my map koth_canopy was called koth_torque up until Beta 1. http://tf2maps.net/threads/canopy.21089/

    jsyk, filenames I compiled under were _a1, _a1a, _a2, _a3, _a4, _a4a, _b1; people are bound to have conflicting files if you release yours with the same names
     
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  3. Berry

    aa Berry if you read this you're a nerd

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    Fantastic. Rather than messing about I'll just grab a new name when I can be bothered then
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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  5. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Koth_torqueberry tho
     
  6. Geit

    aa Geit 💜 I probably broke it 💜

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    Renaming the download renames the thread.
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    @Geit I meant that since this thread was created without using the resource system, adding a new resource will duplicate the thread.
     
  8. Geit

    aa Geit 💜 I probably broke it 💜

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    Ah that's not a problem, that's what the import queue is for.
     
  9. tyler

    aa tyler snail prince, master of a ruined tower

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    Oh, I thought that was gone already. OK, carry on, enjoy this thread with 10 useless posts at the start, Berry.
     
  10. Lain

    aa Lain Resident wrong opinion holder

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    this map's got a lot of weight, a lot of tor- uh.. I don't wanna say torque, but definitely a lot of gravity on his side.
     
  11. Berry

    aa Berry if you read this you're a nerd

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    Vanillands - Vanilla-style King of the Hill map

    A1b
    [​IMG] [​IMG] [​IMG] [​IMG]
     
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  12. Berry

    aa Berry if you read this you're a nerd

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  13. Moonrat

    aa Moonrat The end of an era

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    Minor feedback I didn't leave when we playtested this map earlier today, but I think you should remove the windows on the mid building. EVERY death I had on the point (barring maybe one or two) was due to a Demoman lobbing stickies into the building from the lower area by the bridge. It made capping the point nearly impossible due to the volume of explosive classes and the tiny point area. Removing the window would at least protect cappers from some of the spam that went on all around mid.
     
  14. Asd417

    aa Asd417 L1: Registered

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    Yo images are broken
     
  15. Berry

    aa Berry if you read this you're a nerd

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    They're old, they don't work because they link to TF2M where I removed them.

    The mid point will be one of the major changes I do for A5 (as well as stretching out the spawn yards so when the defending team push forwards they aren't spawncamping). I'm intending to more-or-less close off the building and have a Gullywash mid style point, as well as extending the capture zone to be the area around the building instead of being the building.
     
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  16. Berry

    aa Berry if you read this you're a nerd

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    A5
    To come: Additional side route into mid, some minor tweaks, more displacing



    Read the rest of this update entry...
     
  17. Berry

    aa Berry if you read this you're a nerd

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  18. Muddy

    Server Staff Muddy Muddy

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    I agree, that capture point is lit
     
  19. Berry

    aa Berry if you read this you're a nerd

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    A9
    A8


    Read the rest of this update entry...
     
  20. Berry

    aa Berry if you read this you're a nerd

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