Is it just me or does cp_gorge work well in valve's competitive. Like, really well. The 2cp format solves the 6s-meta-is-broken-by-unlocks issue by making the map better for heavy and engie, and thus also better for pyro, sniper, and spy as a result. The game doesn't slow to an infinite stalemate like 5cp due to the timers, the control points remove the chore that payload has in 6s, and the setup time gets rid of any issues caused by heavy's move speed or engie's preparedness. I know 2cp is despised in overwatch, but many of those issues are cause with the high prevalence of ults and reliable mid-range damage, which TF2 doesn't have to deal with (besides ubers). Maybe I'm wrong but in the past two days I've been playing a lot of valve Competitive and I'm always happy when cp_gorge comes up. It used to be one of my least favorite maps, now I love it.