- May 31, 2013
- 1,019
- 851
I'm finally making my first model, and it's a Japanese style bridge. It's very basic right now, but still over 7000 tris. Is that number acceptable for use as a static prop?
My real question, however, is unwrapping the actual model. I'd like to get to texturing it, but I have no idea how to cut the thing up. Do I have to group everything together first and mark tons of seams? How do I keep track of what exactly is what when I unwrap? It all looks super jumbled and I don't know how anyone knows what anything is.
Here's a render of my model w/ AO if anyone has any ideas. I do get the general idea of unwrapping and texturing, but for a model like this I have no idea how to do it.
My real question, however, is unwrapping the actual model. I'd like to get to texturing it, but I have no idea how to cut the thing up. Do I have to group everything together first and mark tons of seams? How do I keep track of what exactly is what when I unwrap? It all looks super jumbled and I don't know how anyone knows what anything is.
Here's a render of my model w/ AO if anyone has any ideas. I do get the general idea of unwrapping and texturing, but for a model like this I have no idea how to do it.
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