- Apr 19, 2009
- 4,460
- 1,724
* Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
* Added missing Mac intro movie for cp_coldfront.
* Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
* Fixed servers trying to validate backpack positions in inventories.
* Fixed clients validating inventories other than their own.
* Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
* Fixed players not always getting "recent damager" credit for player suicides.
* Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
* Updated Engineer startup music.
* Updated localization files.
* Updated Pl_ThunderMountain
o Clipped off sticky outcrops for smoother movement
o Clipped various exploit ledges
o Increased environment ambient exterior light level
o Stage 1
+ Fixed hole in respawn room brushes in RED spawn
+ Shifted respawn times to favor BLU by two seconds
o Stage 3
+ Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
+ Removed embedded displacement (building B interior roof)
+ Removed rogue clip brush from building A balcony
* Updated Plr_Hightower
o Fixed players building in the RED spawn room.
o Fixed players building on the back window decks of the barns.
o Fixed players getting on the satellite dish platform.
o Fixed players building on the elevators.
o Reduced the ammo packs in the barns down to small ammo packs.
o Increased the hill speed modifier to 1.2 (up from .95)
o Fixed explosion particle effects playing in the skybox.
o Mine cart "window" collision fixed.
o Upped Scout-loop health to large.
* Updated Pl_Upward
o Fixed respawnroom entities not reaching the floor of split-level spawns
o Fixed griefable fence facing BLU spawn near RED base
o Added BLU high flanking route at RED base
o Added health & ammo along BLU flanking route at RED base
o Sealed BLU base left exit with block bullets brushes
o Extended clip between C and BLU spawn to prevent sticky jump spawn camping
o Fixed non-clipped non-solid railing in RED base
o Fixed kill brush in middle spawn not extending to the ceiling
o Put a block bullets brush on grate below middle spawn
o Fixed some high micro-ledges accessible to sticky-jumpers
* Community Request
o Added "item_pickup" game event for ammo/health packs.
* Added missing Mac intro movie for cp_coldfront.
* Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
* Fixed servers trying to validate backpack positions in inventories.
* Fixed clients validating inventories other than their own.
* Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
* Fixed players not always getting "recent damager" credit for player suicides.
* Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
* Updated Engineer startup music.
* Updated localization files.
* Updated Pl_ThunderMountain
o Clipped off sticky outcrops for smoother movement
o Clipped various exploit ledges
o Increased environment ambient exterior light level
o Stage 1
+ Fixed hole in respawn room brushes in RED spawn
+ Shifted respawn times to favor BLU by two seconds
o Stage 3
+ Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
+ Removed embedded displacement (building B interior roof)
+ Removed rogue clip brush from building A balcony
* Updated Plr_Hightower
o Fixed players building in the RED spawn room.
o Fixed players building on the back window decks of the barns.
o Fixed players getting on the satellite dish platform.
o Fixed players building on the elevators.
o Reduced the ammo packs in the barns down to small ammo packs.
o Increased the hill speed modifier to 1.2 (up from .95)
o Fixed explosion particle effects playing in the skybox.
o Mine cart "window" collision fixed.
o Upped Scout-loop health to large.
* Updated Pl_Upward
o Fixed respawnroom entities not reaching the floor of split-level spawns
o Fixed griefable fence facing BLU spawn near RED base
o Added BLU high flanking route at RED base
o Added health & ammo along BLU flanking route at RED base
o Sealed BLU base left exit with block bullets brushes
o Extended clip between C and BLU spawn to prevent sticky jump spawn camping
o Fixed non-clipped non-solid railing in RED base
o Fixed kill brush in middle spawn not extending to the ceiling
o Put a block bullets brush on grate below middle spawn
o Fixed some high micro-ledges accessible to sticky-jumpers
* Community Request
o Added "item_pickup" game event for ammo/health packs.