Update - 17 August 2010

Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Aug 17, 2010.

  1. The Political Gamer

    aa The Political Gamer

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    * Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
    * Added missing Mac intro movie for cp_coldfront.
    * Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
    * Fixed servers trying to validate backpack positions in inventories.
    * Fixed clients validating inventories other than their own.
    * Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
    * Fixed players not always getting "recent damager" credit for player suicides.
    * Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
    * Updated Engineer startup music.
    * Updated localization files.
    * Updated Pl_ThunderMountain
    o Clipped off sticky outcrops for smoother movement
    o Clipped various exploit ledges
    o Increased environment ambient exterior light level
    o Stage 1
    + Fixed hole in respawn room brushes in RED spawn
    + Shifted respawn times to favor BLU by two seconds
    o Stage 3
    + Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
    + Removed embedded displacement (building B interior roof)
    + Removed rogue clip brush from building A balcony
    * Updated Plr_Hightower
    o Fixed players building in the RED spawn room.
    o Fixed players building on the back window decks of the barns.
    o Fixed players getting on the satellite dish platform.
    o Fixed players building on the elevators.
    o Reduced the ammo packs in the barns down to small ammo packs.
    o Increased the hill speed modifier to 1.2 (up from .95)
    o Fixed explosion particle effects playing in the skybox.
    o Mine cart "window" collision fixed.
    o Upped Scout-loop health to large.
    * Updated Pl_Upward
    o Fixed respawnroom entities not reaching the floor of split-level spawns
    o Fixed griefable fence facing BLU spawn near RED base
    o Added BLU high flanking route at RED base
    o Added health & ammo along BLU flanking route at RED base
    o Sealed BLU base left exit with block bullets brushes
    o Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    o Fixed non-clipped non-solid railing in RED base
    o Fixed kill brush in middle spawn not extending to the ceiling
    o Put a block bullets brush on grate below middle spawn
    o Fixed some high micro-ledges accessible to sticky-jumpers
    * Community Request
    o Added "item_pickup" game event for ammo/health packs.
     
  2. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

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    engineer music sounds a lot better then the harmonic but still not as good as the original
     
  3. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    What's the item_pickup game event? Are we getting a chat announcement every time someone runs over a health pack?
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Pretty sure it's stuff for plugins/logging.
     
  5. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    [Player name here] Has picked up a Large health pack! Restoring 100% of their health!
     
    • Thanks Thanks x 1
  6. The Asylum

    aa The Asylum

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    So we could finally see the return of the intel-carrier speed penalty?

    :)
     
  7. Ninjilla

    Ninjilla L7: Fancy Member

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    They made hightower worse for spy, damn them!
     
  8. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    TPG's damn quick :D

    Glad they fixed upward though.
     
  9. Terr

    aa Terr Cranky Coder

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    Don't forget the general source engine changes! Emphasis added.
     
  10. Algebraic

    Algebraic L1: Registered

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    I just read somewhere that it was for mapping..to trigger an event on healthkit/ammo pickup...is this true?
     
  11. Terr

    aa Terr Cranky Coder

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    I suspect it's more for server plugins.
     
  12. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Items have always had an output that fires when picked up, so no.
     
  13. God of Rock

    God of Rock L2: Junior Member

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    Nooooooo they fixed Thunder Mountain's Blue Spawn door on Stage 2 :mad: