* Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future. * Added missing Mac intro movie for cp_coldfront. * Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'. * Fixed servers trying to validate backpack positions in inventories. * Fixed clients validating inventories other than their own. * Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions. * Fixed players not always getting "recent damager" credit for player suicides. * Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time. * Updated Engineer startup music. * Updated localization files. * Updated Pl_ThunderMountain o Clipped off sticky outcrops for smoother movement o Clipped various exploit ledges o Increased environment ambient exterior light level o Stage 1 + Fixed hole in respawn room brushes in RED spawn + Shifted respawn times to favor BLU by two seconds o Stage 3 + Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area) + Removed embedded displacement (building B interior roof) + Removed rogue clip brush from building A balcony * Updated Plr_Hightower o Fixed players building in the RED spawn room. o Fixed players building on the back window decks of the barns. o Fixed players getting on the satellite dish platform. o Fixed players building on the elevators. o Reduced the ammo packs in the barns down to small ammo packs. o Increased the hill speed modifier to 1.2 (up from .95) o Fixed explosion particle effects playing in the skybox. o Mine cart "window" collision fixed. o Upped Scout-loop health to large. * Updated Pl_Upward o Fixed respawnroom entities not reaching the floor of split-level spawns o Fixed griefable fence facing BLU spawn near RED base o Added BLU high flanking route at RED base o Added health & ammo along BLU flanking route at RED base o Sealed BLU base left exit with block bullets brushes o Extended clip between C and BLU spawn to prevent sticky jump spawn camping o Fixed non-clipped non-solid railing in RED base o Fixed kill brush in middle spawn not extending to the ceiling o Put a block bullets brush on grate below middle spawn o Fixed some high micro-ledges accessible to sticky-jumpers * Community Request o Added "item_pickup" game event for ammo/health packs.