Discussion in 'Mapping Questions & Discussion' started by phatal, Jan 26, 2008.
Anyone know of a way to export brushes/props from the original Unreal Tournament '99 to Source?
Why would you post if you are clueless? You seem to do this often. How about being helpful instead of just looking for a higher post count?
This actually is my answer.
The answer is no. And I dont give anything about post counts. And I don't do this often. I only do it when useless questions are asked. Like this. Read my sig a few times cos I think you want to make an UT map for TF2.
Others have done UT ports and other games as well. Are you saying Vilepickle's work is useless as well because he ported a map in? I don't plan on importing an entire level just 1 piece of it that has some "detailed" brushwork.
so, the convoy map sucks? 2fort, dustbowl, badlands, and all the other tfc remakes all suck?
TFC is the same game you idiot
not the TF in TFC and the TF in TF2
if you can put 2 and 2 together (and make 4) then you will notice that in both instances its TEAM FORTRESS
We all need to cool down here. We're here to make maps. And in this thread, we're here to talk about an UnrealEd to Source conversion / export tool. I have not come across one.
What about Mach2,3,4 and Impact from Q3?
They're from Q3F. Which was also TF.
Haha... I thought it was Quake 3.
All the same.. whether it's a predecessor of this game or a different game all together. What difference does it make? It's still porting and all I'm trying to do is get one set of brushes from one game to another.
I'm just trying to find out if there is a way to do this. I didn't realize that such opinionated people would respond just to flame the idea.
guys, can we keep this civil? responding to a thread without any uselful information is fine, but doing it for the 'lulz' is pretty childish.
also, youme, try and keep the name calling to a minimum please?
Separate names with a comma.