Ultranoob question

Discussion in 'Mapping Questions & Discussion' started by overtime!, Jun 27, 2012.

  1. overtime!

    overtime! L1: Registered

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    Hello to the Community, I've just started to mess with the Hammer editor and I hope this is the right place to ask for help with a very noobish problem.

    The thing is I am following the valve developer "your first map" tutorial, I did that simple room and compiled without problems, but my character spawns outside of the room, and looks like the door is not there.

    http://i.imgur.com/izznW.jpg

    http://i.imgur.com/fbHEX.jpg

    ┬┐What am I doing wrong?

    Thanks in advance and sorry if my English is not so good, I'm Spanish.
     
    Last edited: Jun 27, 2012
  2. phi

    aa phi Within The Vacuum Of Infinity...

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    1. Are you using info_player_teamspawn? You have to use that, not the hl2 spawn.
    2. If so, you must lift it up off of the ground by 8 units or so, because if the spawn is right on the ground it can cause errors.

    Hope that helps.
     
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  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Hola!

    It looks like your spawn is too close to the ground, you should move it upwards. Source doesn't like having spawns too close to brushes or props, because there needs to be a certain "safety" zone, since the player is hypothetically "dropped" into the level.


    As for your door, did you set it so that the visibilty settings is "rendered."

    @PDT: that is the proper spawn, ABS packs changes it visibly
     
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  4. overtime!

    overtime! L1: Registered

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    Thank you both for the quick response!

    PDT was right, I was using Info_player_start, changed that and upped a bit the entity and now it works properly, the door shows fine too, it just won't open, gonna investigate why, this looks fun!
     
  5. henke37

    aa henke37

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    Is it because you didn't actually do any IO what so ever for the door?
     
  6. Pocket

    aa Pocket func_croc

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    Henke, you're too new to be this snarky towards newbies. Tone it down a little.

    That said, yes, doors do need proper triggers and input/output commands tying them to the door entity. I don't know for the life of me why the tutorial on the developer wiki tells you how to create a door but not how to make it actually bloody work.