Okay, You know your all guilty. You slap a few props in, and you call it done because no one is ever going to spend much time in there.
Congradulations, your map just turned into a second rate map. Alot of time is actually spent looking at the spawn room, so you may as well do it right.
Here's a few tips on what you can do to add more detail. (All taken from Valve's latest map, Goldrush)
Our first image is taken from one corner, looking to another. Here we see 3 major things that stand out. A. My spray on the floor, and B. A soldier standing there. Naw kidding. (Forgot to move spray, was online lol)
Anyways, We have 2 light sources, and a large ventilation system. We also have a single supply cabinite sticking out on the wall, along with two benches, a few different vents, a bell and an arrow.
Second image, we have a look at the door. There is another vent, and a speaker system. We see the end to the ventilation system, (going out the roof), some steps, more arrows and a camera. And a light switch. Do you know how many spawnrooms don't have lightswitches? There's also a block over the door, and an exit sign.
Third image, a look at the roof.
Big whole in the roof, and then there's alot of detail up there. We have windows to let ambient light in, some support beams, and most imporantly, it gives theory to the next screenshot.
Here is the floor right under the above screenshot. See how there's a pit and a pile of gold? Therefor we can come to the conclusion that this used to be some sort of storehouse or storage facility, much to the theme of Goldrush. It gives the feeling that Blu adapted their spawn room (and retextured it) from another, old building.
So with all this in mind, i set out to change my spawnroom on my latest WIP. (
)
It went from THIS:
(Okay I cheated, I hadn't started on a real spawnroom when i started this tutorial. I just slapped down a brush or two and added a light.
)
To this:
Error the reference could not be read at 0xx8090. I'll have a real pic up later after I go bash some noobs in TF2 and hammer stops crashing. It's currently lagging (While just looking at my spawn room) and crashing too often. Valve. D:
Congradulations, your map just turned into a second rate map. Alot of time is actually spent looking at the spawn room, so you may as well do it right.
Here's a few tips on what you can do to add more detail. (All taken from Valve's latest map, Goldrush)
Our first image is taken from one corner, looking to another. Here we see 3 major things that stand out. A. My spray on the floor, and B. A soldier standing there. Naw kidding. (Forgot to move spray, was online lol)
Anyways, We have 2 light sources, and a large ventilation system. We also have a single supply cabinite sticking out on the wall, along with two benches, a few different vents, a bell and an arrow.

Second image, we have a look at the door. There is another vent, and a speaker system. We see the end to the ventilation system, (going out the roof), some steps, more arrows and a camera. And a light switch. Do you know how many spawnrooms don't have lightswitches? There's also a block over the door, and an exit sign.

Third image, a look at the roof.
Big whole in the roof, and then there's alot of detail up there. We have windows to let ambient light in, some support beams, and most imporantly, it gives theory to the next screenshot.

Here is the floor right under the above screenshot. See how there's a pit and a pile of gold? Therefor we can come to the conclusion that this used to be some sort of storehouse or storage facility, much to the theme of Goldrush. It gives the feeling that Blu adapted their spawn room (and retextured it) from another, old building.

So with all this in mind, i set out to change my spawnroom on my latest WIP. (

It went from THIS:

(Okay I cheated, I hadn't started on a real spawnroom when i started this tutorial. I just slapped down a brush or two and added a light.
To this:
Error the reference could not be read at 0xx8090. I'll have a real pic up later after I go bash some noobs in TF2 and hammer stops crashing. It's currently lagging (While just looking at my spawn room) and crashing too often. Valve. D: