S
Swift
To have your map objective(s) explained (in multiple languages) when your map is loaded, create the following .txt files in the same directory your mapname.bsp resides: (..\Steam\SteamApps\*YourAccountName*\team fortress 2\tf\maps\)
mapname.bsp
mapname_danish.txt
mapname_dutch.txt
mapname_english.txt
mapname_finnish.txt
mapname_french.txt
mapname_german.txt
mapname_italian.txt
mapname_japanese.txt
mapname_korian.txt
mapname_norwegian.txt
mapname_polish.txt
mapname_portuguese.txt
mapname_russian.txt
mapname_schinese.txt
mapname_swedish.txt
mapname_tchinese.txt
Each .txt file should contain the manual translation of your map objective(s). If you can't translate it to any language yourself. Just put the english text in each of these .txt's. Foreign ciizins will just have to learn to read english then.
Here is an example what the english map objective .txt file (cp_dustbowl_english.txt) of cp_dustbowl contains, to give you a better idea of what I'm refering too:
Objective:
Blue team wins by capturing both Control Points on each of three stages before the time runs out. Red team wins by preventing all the points from being captured.
Other Notes:
Control Points cannot be captured while they are locked.
PS: I found this out using GCFScape browsing the "team fortress 2 content.gcf"
mapname.bsp
mapname_danish.txt
mapname_dutch.txt
mapname_english.txt
mapname_finnish.txt
mapname_french.txt
mapname_german.txt
mapname_italian.txt
mapname_japanese.txt
mapname_korian.txt
mapname_norwegian.txt
mapname_polish.txt
mapname_portuguese.txt
mapname_russian.txt
mapname_schinese.txt
mapname_swedish.txt
mapname_tchinese.txt
Each .txt file should contain the manual translation of your map objective(s). If you can't translate it to any language yourself. Just put the english text in each of these .txt's. Foreign ciizins will just have to learn to read english then.
Here is an example what the english map objective .txt file (cp_dustbowl_english.txt) of cp_dustbowl contains, to give you a better idea of what I'm refering too:
Objective:
Blue team wins by capturing both Control Points on each of three stages before the time runs out. Red team wins by preventing all the points from being captured.
Other Notes:
Control Points cannot be captured while they are locked.
PS: I found this out using GCFScape browsing the "team fortress 2 content.gcf"
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