Turbine After Hours

CP Turbine After Hours 1.2

Omni-Man |HM|

L1: Registered
May 14, 2025
3
1
Omni-Man |HM| submitted a new resource:

Turbine After Hours - A conversion from capture the flag to control points with visual changes.

Turbine has been refitted with three control points: one in the center, and two where each team's intel used to be.

The central point has been raised off the ground with additional cover to protect from snipers. The alcoves that hold medium healthpacks now also have medium ammo boxes next to them, and the end of the balconies have small healthpacks.

The entire map has also been retextured. The original Turbine wasn't ugly, but the constant grey could grow tiresome after a while. The middle...

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Omni-Man |HM|

L1: Registered
May 14, 2025
3
1
Omni-Man |HM| updated Turbine After Hours with a new update entry:

1.1

There's been some minor visual changes such as the skybox being changed, but most notably the room in the first floor with the computer assortment of computers has been opened up, and can be used as a flank route. While not a perfect solution to the chokepoint leading to the intel, it's a step in the right direction.

Sidenote: I've been thinking about opening up the doors to the outside roof that you could use to sidestep the point, but I'm really not sure it's the best idea.

Read the rest of this update entry...