- Oct 6, 2008
- 1,915
- 441
Hmm..
A number of you have played my anitmatter map and given great feedback on it - for which I thank you
I'm trying to make adjustments to the payload route since the overall cart-looping-back along the same part of the track is confusing people but in doing so, I feel that the map is loosing it's tug-of-war feel and becoming more of a payload variety.
Any thoughts about how to keep the tug-of-war feel to the map and / or your thoughts on what would make a good tug-of-war map? i.e. keep it small since the battle ground keeps going back and forth?
A number of you have played my anitmatter map and given great feedback on it - for which I thank you
I'm trying to make adjustments to the payload route since the overall cart-looping-back along the same part of the track is confusing people but in doing so, I feel that the map is loosing it's tug-of-war feel and becoming more of a payload variety.
Any thoughts about how to keep the tug-of-war feel to the map and / or your thoughts on what would make a good tug-of-war map? i.e. keep it small since the battle ground keeps going back and forth?