Tug of war map starting to feel like is just a payload map.

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, May 8, 2019.

  1. Kill_the_Bug

    aa Kill_the_Bug

    Positive Ratings:

    A number of you have played my anitmatter map and given great feedback on it - for which I thank you :)

    I'm trying to make adjustments to the payload route since the overall cart-looping-back along the same part of the track is confusing people but in doing so, I feel that the map is loosing it's tug-of-war feel and becoming more of a payload variety.

    Any thoughts about how to keep the tug-of-war feel to the map and / or your thoughts on what would make a good tug-of-war map? i.e. keep it small since the battle ground keeps going back and forth?