ARENA true

Discussion in 'Map Factory' started by ShiftedDesign, Apr 3, 2011.

  1. ShiftedDesign

    ShiftedDesign L1: Registered

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    Current Version: B2-1.

    Player Size: Best results 6-32 players.

    My 3rd map I have ever made 1st I'm actually releasing.

    Because I just joined TF2 Maps I didn't post my progress from A -> B2-1.

    A large scale arena map in which has a sunken capture point on a triple tier center with the capture point at the bottom, health pack in the center and a raised platform connecting the buildings.
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    It looks crowded on the exterior of the center, yet when you head inside its pretty open., same with the last screenshot, pretty open.

    I kinda like the white outlines of the buildings, but i'm not sure really.. I'm half and half, I have never seen that anywhere, its usually darker colors.
     
  3. ShiftedDesign

    ShiftedDesign L1: Registered

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    Last edited: Apr 3, 2011
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Yea, those don't help, just confirms that there is a huge sightline across the middle tier... and that the top tier is also the same thing. I'd suggest finding a way to make it so that there isn't a sightline, but still open. With that line snipers will dominate the middle tier, and soldier/heavies will dominate all those tiers.
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Trees in gameplay areas are a risk, since you can build inside them. Sentries can shoot out, and be completely hidden.
     
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  6. ShiftedDesign

    ShiftedDesign L1: Registered

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    I never knew that, I also went a head and check to see if you could actually build inside the tree trunk and was unsuccessful. If you meant that the branches and such being close to the ground and building inside that then yeah it could be hard to counter it. I have a few areas in which trees could be raised to fix that but so far, haven't had any problems with them.
     
    Last edited: Apr 4, 2011