Wartorn - A Frontline KOTH map set in an undisclosed European town.
What do you do with 24 drunk mercenaries, a town in the middle of a warzone, and one canceled truce day? Have said mercenaries kill each other in said town on said truce day, of course!
View attachment 23281
This map is my first submission to TF2Maps.net. It was built for the 2016 72 Hour Summer Jam. The map itself features an increase in height as you progress towards the capture point. Most of the larger health and ammo packs are located a fair distance of the capture point. As such, dispensers and medics will be vital to hold the point. Alleys and buildings offer excellent place to defend from. While detailing is still in it's early stages, my plan is to create an early 20th century styled town using the Frontline textures and props.
Additional Screenshots
View attachment 23282
This route allows for a more sneaky way into the buildings that surround the point, allowing you to kill the sniper that is most likely up there.
View attachment 23283
Speaking of that building, it offers an excellent height advantage to the team that holds it.View attachment 23284
Heading away from the point, you can find this courtyard. Since it has the height advantage compared to the area around it, it can be a great place to regroup if you are pushed away from the cap.View attachment 23331
View attachment 23286
Finally, we reach the spawn area. While lighting is a bit off at the moment, it still provides access to multiple route towards the capture point.
View attachment 23285
Any feedback towards making this map better is highly appreciated. As I mentioned before, detailing is still in it's early stages. As such most of the developer textures, lighting, and general blandness will be changed, as well as any required gameplay alterations.
What do you do with 24 drunk mercenaries, a town in the middle of a warzone, and one canceled truce day? Have said mercenaries kill each other in said town on said truce day, of course!
View attachment 23281
This map is my first submission to TF2Maps.net. It was built for the 2016 72 Hour Summer Jam. The map itself features an increase in height as you progress towards the capture point. Most of the larger health and ammo packs are located a fair distance of the capture point. As such, dispensers and medics will be vital to hold the point. Alleys and buildings offer excellent place to defend from. While detailing is still in it's early stages, my plan is to create an early 20th century styled town using the Frontline textures and props.
Additional Screenshots
View attachment 23282
This route allows for a more sneaky way into the buildings that surround the point, allowing you to kill the sniper that is most likely up there.
View attachment 23283
Speaking of that building, it offers an excellent height advantage to the team that holds it.View attachment 23284
Heading away from the point, you can find this courtyard. Since it has the height advantage compared to the area around it, it can be a great place to regroup if you are pushed away from the cap.View attachment 23331
View attachment 23286
Finally, we reach the spawn area. While lighting is a bit off at the moment, it still provides access to multiple route towards the capture point.
View attachment 23285
Any feedback towards making this map better is highly appreciated. As I mentioned before, detailing is still in it's early stages. As such most of the developer textures, lighting, and general blandness will be changed, as well as any required gameplay alterations.
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