Troubles with merging func_occluders [Solved]

Spipper

Former cheese man Gorgonzola
aa
Feb 18, 2012
246
407
So, in my cp_well remake I have a bunch of func_occluders in the middle portion of the map that causes me some problems. It seems like the occluders somehow are merging and creating huge planes that spans nearly the entirety of the map:
1J9VpsJ.jpg


All the planes are the same size:
PqiiQ2o.jpg


In editor screenshot. The func_occluders don't seem to line up with the occluder planes in-game.
8ZQW9D2.jpg


I'm not getting any unusual errors reported by the console. I run everything on normal except for VIS.

Possible solutions I have tried:
-Making sure none of the func_occluders are on the same plane
-Changing them all to world and the tying them to back to entities.
-Deleting them all and pasting them back with paste special.

I don't have really have any experience with func_occluders, so I would appreciate if anyone could lend me a hand with this problem.
 

Spipper

Former cheese man Gorgonzola
aa
Feb 18, 2012
246
407
Yep, that is correct! Thanks, it fixed the problem
 

Tumby

aa
May 12, 2013
1,087
1,196
Using skip always causes funny things to happen. Try the following experiment: Make a floating block with any texture you like, then make one face skip. If you compile it, your block will now extend into infinity.