So, in my cp_well remake I have a bunch of func_occluders in the middle portion of the map that causes me some problems. It seems like the occluders somehow are merging and creating huge planes that spans nearly the entirety of the map: All the planes are the same size: In editor screenshot. The func_occluders don't seem to line up with the occluder planes in-game. I'm not getting any unusual errors reported by the console. I run everything on normal except for VIS. Possible solutions I have tried: -Making sure none of the func_occluders are on the same plane -Changing them all to world and the tying them to back to entities. -Deleting them all and pasting them back with paste special. I don't have really have any experience with func_occluders, so I would appreciate if anyone could lend me a hand with this problem.