Troubles with merging func_occluders [Solved]

Discussion in 'Mapping Questions & Discussion' started by Spipper, Sep 7, 2018.

  1. Spipper

    aa Spipper Former cheese man Gorgonzola

    Messages:
    240
    Positive Ratings:
    401
    So, in my cp_well remake I have a bunch of func_occluders in the middle portion of the map that causes me some problems. It seems like the occluders somehow are merging and creating huge planes that spans nearly the entirety of the map:
    [​IMG]

    All the planes are the same size:
    [​IMG]

    In editor screenshot. The func_occluders don't seem to line up with the occluder planes in-game.
    [​IMG]

    I'm not getting any unusual errors reported by the console. I run everything on normal except for VIS.

    Possible solutions I have tried:
    -Making sure none of the func_occluders are on the same plane
    -Changing them all to world and the tying them to back to entities.
    -Deleting them all and pasting them back with paste special.

    I don't have really have any experience with func_occluders, so I would appreciate if anyone could lend me a hand with this problem.
     
  2. Werewolf

    Werewolf Probably not a real Werewolf

    Messages:
    872
    Positive Ratings:
    278
    Don't the non-occluder sides have to use the 'nodraw' texture, not the 'skip' texture?
     
    • Thanks Thanks x 1
    • Agree Agree x 1
  3. Spipper

    aa Spipper Former cheese man Gorgonzola

    Messages:
    240
    Positive Ratings:
    401
    Yep, that is correct! Thanks, it fixed the problem
     
  4. Tumby

    aa Tumby

    Messages:
    1,034
    Positive Ratings:
    1,063
    Using skip always causes funny things to happen. Try the following experiment: Make a floating block with any texture you like, then make one face skip. If you compile it, your block will now extend into infinity.
     
    • Thanks Thanks x 1