Hi there.
This is hard one
Well i have 3 capture points (caps) they work fine, however i wont to create a capture area that is not related to the gameplay ie not needed to win. So i just set up a Trigger_capture_area and i/o to give a reward to team that captured it. But when i touch the trig in the game *bonk* and i am in windows )crash( I have an idea how to overcome it but it painfull ( multiple trigs with filters lots of trivial boring work + it wont look neat)
It crash because there is no point_control attached to it (well i think)
This is hard one
Well i have 3 capture points (caps) they work fine, however i wont to create a capture area that is not related to the gameplay ie not needed to win. So i just set up a Trigger_capture_area and i/o to give a reward to team that captured it. But when i touch the trig in the game *bonk* and i am in windows )crash( I have an idea how to overcome it but it painfull ( multiple trigs with filters lots of trivial boring work + it wont look neat)
It crash because there is no point_control attached to it (well i think)