trigger_capture_area - is it possible not to block a cap?

MOCOLONI

L6: Sharp Member
Dec 16, 2014
373
89
I'm trying to get two trigger_capture_area brush entities next to each other, in which only one lets the capturing continue its progress even if there are enemies inside the volume. Is there anything I can do to achieve it? Thanks.
 
Mar 23, 2013
1,013
347
The OnStartCapture outputs and the SetTeamCanCap inputs might not be enough to what you are looking for. Perhaps use two trigger-multiple as well, which lock the other teams entities until players stop being inside them.

This gameplay sounds confusing for new players though