trigger_capture_area - is it possible not to block a cap?

Discussion in 'Mapping Questions & Discussion' started by MOCOLONI, Jun 6, 2017.

  1. MOCOLONI

    MOCOLONI L5: Dapper Member

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    I'm trying to get two trigger_capture_area brush entities next to each other, in which only one lets the capturing continue its progress even if there are enemies inside the volume. Is there anything I can do to achieve it? Thanks.
     
  2. Lampenpam

    aa Lampenpam

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    The OnStartCapture outputs and the SetTeamCanCap inputs might not be enough to what you are looking for. Perhaps use two trigger-multiple as well, which lock the other teams entities until players stop being inside them.

    This gameplay sounds confusing for new players though