trigger_capture_area - is it possible not to block a cap?

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L6: Sharp Member
Dec 16, 2014
I'm trying to get two trigger_capture_area brush entities next to each other, in which only one lets the capturing continue its progress even if there are enemies inside the volume. Is there anything I can do to achieve it? Thanks.
Mar 23, 2013
The OnStartCapture outputs and the SetTeamCanCap inputs might not be enough to what you are looking for. Perhaps use two trigger-multiple as well, which lock the other teams entities until players stop being inside them.

This gameplay sounds confusing for new players though