- Sep 13, 2008
- 445
- 116
Is there a safe way to make a triangular displacement? I have one made, kept the 4th vertex separate, and it made the displacement but gave me the errors:
brush 40515: floatplane: bad normal side 3 texture: nature/blendrockgroundwallforest
and I think
make_triangles:calc_triangle_representation: cannot convert
With 3 vertices it plain kills the displacement but even with the 4th vertex there it crashes the map. What can I do?
brush 40515: floatplane: bad normal side 3 texture: nature/blendrockgroundwallforest
and I think
make_triangles:calc_triangle_representation: cannot convert
With 3 vertices it plain kills the displacement but even with the 4th vertex there it crashes the map. What can I do?
