- Sep 25, 2008
- 83
- 18
Arena_Trainstation
New map-name suggestions are welcome
Conclusions after having the map tested on the gameday:
- The "roof" is too big an advantage for blue
- The map is too open, everything need to be about 0,75 its size
The idea is to make a completely unsymmetric arena map, with advantages and disadvantages for both teams. Why unsymmectric? you think. Because many people dont like arena maps, because its too much of the same, so i thought that making an unsymetric arena map would make the game more variated, and therefore better, even though it will be hard to balance.
Blue spawns in the tunnel that goes under the tracks, and have acces to all the platforms, and the "roof" that is over all the platforms and leads to the big house right next to the cp.
Red spawns a little away from the tracks, but they can get to the house next to the cp quicker than blue, and they also have access to the roof.
The only medkit in the map is placed away from the cp, and right next to a tunnel. You cant see into the tunnel, and a train comes out of the tunnel every 5-20 seconds.
Known bugs/issues an a2a
- Train sounds playing at the wrong time
- Bad playerclipping
- Rockets and Grenades can shoot trough the trains
- Trains just doesnt work as i would like them to :glare:
Things to consider
- Replace the small health pack with a medum one?
- New geometry/layout in the house by the cap?
- Better excuses for metalroof/whatever access?
- Too open?
Below is an overview of the map.
Red circle is red spawn
Blue Circle is blu spawn
Red lines are red tunnel
Blue lines are blu tunnel
Blue/green dot is health pack
Green places are ways to get to the roof
White Circle is the CP
Purple spots are sniper spots
White lines is indoor geometry
Dark Green lines are tracks where the train drives
And maybe theres an easter egg
New map-name suggestions are welcome
Conclusions after having the map tested on the gameday:
- The "roof" is too big an advantage for blue
- The map is too open, everything need to be about 0,75 its size
The idea is to make a completely unsymmetric arena map, with advantages and disadvantages for both teams. Why unsymmectric? you think. Because many people dont like arena maps, because its too much of the same, so i thought that making an unsymetric arena map would make the game more variated, and therefore better, even though it will be hard to balance.
Blue spawns in the tunnel that goes under the tracks, and have acces to all the platforms, and the "roof" that is over all the platforms and leads to the big house right next to the cp.
Red spawns a little away from the tracks, but they can get to the house next to the cp quicker than blue, and they also have access to the roof.
The only medkit in the map is placed away from the cp, and right next to a tunnel. You cant see into the tunnel, and a train comes out of the tunnel every 5-20 seconds.
Known bugs/issues an a2a
- Train sounds playing at the wrong time
- Bad playerclipping
- Rockets and Grenades can shoot trough the trains
- Trains just doesnt work as i would like them to :glare:
Things to consider
- Replace the small health pack with a medum one?
- New geometry/layout in the house by the cap?
- Better excuses for metalroof/whatever access?
- Too open?
Below is an overview of the map.
Red circle is red spawn
Blue Circle is blu spawn
Red lines are red tunnel
Blue lines are blu tunnel
Blue/green dot is health pack
Green places are ways to get to the roof
White Circle is the CP
Purple spots are sniper spots
White lines is indoor geometry
Dark Green lines are tracks where the train drives

And maybe theres an easter egg
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